Adding texture views are first class primitives
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@@ -128,8 +128,8 @@ void BasePass::beginFrame(const Component::Camera& cam, const Component::Transfo
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skyboxDataSet->updateConstants("fogBlend", 0, &skyboxData.fogColor);
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skyboxDataSet->writeChanges();
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textureSet = textureLayout->allocateDescriptorSet();
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textureSet->updateTexture(SKYBOXDAY_NAME, 0, skybox.day);
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textureSet->updateTexture(SKYBOXNIGHT_NAME, 0, skybox.night);
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textureSet->updateTexture(SKYBOXDAY_NAME, 0, skybox.day->getDefaultView());
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textureSet->updateTexture(SKYBOXNIGHT_NAME, 0, skybox.night->getDefaultView());
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textureSet->updateSampler(SKYBOXSAMPLER_NAME, 0, skyboxSampler);
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textureSet->writeChanges();
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}
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@@ -138,9 +138,9 @@ void BasePass::beginFrame(const Component::Camera& cam, const Component::Transfo
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void BasePass::render() {
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graphics->beginDebugRegion("BasePass");
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opaqueCulling->updateBuffer(LIGHTINDEX_NAME, 0, oLightIndexList);
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opaqueCulling->updateTexture(LIGHTGRID_NAME, 0, oLightGrid);
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opaqueCulling->updateTexture(LIGHTGRID_NAME, 0, oLightGrid->getDefaultView());
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transparentCulling->updateBuffer(LIGHTINDEX_NAME, 0, tLightIndexList);
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transparentCulling->updateTexture(LIGHTGRID_NAME, 0, tLightGrid);
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transparentCulling->updateTexture(LIGHTGRID_NAME, 0, tLightGrid->getDefaultView());
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opaqueCulling->writeChanges();
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transparentCulling->writeChanges();
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@@ -421,21 +421,21 @@ void BasePass::publishOutputs() {
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.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT,
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});
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depthAttachment = Gfx::RenderTargetAttachment(Gfx::PTexture2D(basePassDepth), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
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depthAttachment = Gfx::RenderTargetAttachment(basePassDepth->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
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Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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msDepthAttachment =
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Gfx::RenderTargetAttachment(msBasePassDepth, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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Gfx::RenderTargetAttachment(msBasePassDepth->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
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msDepthAttachment.clear.depthStencil.depth = 0.0f;
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colorAttachment =
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Gfx::RenderTargetAttachment(basePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::RenderTargetAttachment(basePassColor->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE);
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msColorAttachment =
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Gfx::RenderTargetAttachment(msBasePassColor, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::RenderTargetAttachment(msBasePassColor->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
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Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_DONT_CARE);
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msColorAttachment.clear.color.float32[0] = 0;
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msColorAttachment.clear.color.float32[1] = 1;
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