Adding texture views are first class primitives
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@@ -36,7 +36,7 @@ class LightCullingPass : public RenderPass {
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Gfx::PDescriptorSet viewParamsSet;
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PLightEnvironment lightEnv;
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Gfx::PTexture2D depthAttachment;
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Gfx::PTextureView depthAttachment;
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constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
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Gfx::OShaderBuffer oLightIndexCounter;
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constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";
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