Adding texture views are first class primitives

This commit is contained in:
2025-07-04 17:36:40 +02:00
parent 85f88d79bd
commit b2cb8b42e4
26 changed files with 233 additions and 103 deletions
@@ -36,7 +36,7 @@ class LightCullingPass : public RenderPass {
Gfx::PDescriptorSet viewParamsSet;
PLightEnvironment lightEnv;
Gfx::PTexture2D depthAttachment;
Gfx::PTextureView depthAttachment;
constexpr static const char* DEPTHATTACHMENT_NAME = "depth";
Gfx::OShaderBuffer oLightIndexCounter;
constexpr static const char* OLIGHTINDEXCOUNTER_NAME = "oLightIndexCounter";