Adding texture views are first class primitives
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@@ -153,10 +153,10 @@ void RayTracingPass::render() {
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});
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Gfx::PDescriptorSet desc = paramsLayout->allocateDescriptorSet();
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desc->updateAccelerationStructure(TLAS_NAME, 0, tlas);
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desc->updateTexture(ACCUMULATOR_NAME, 0, Gfx::PTexture2D(radianceAccumulator));
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desc->updateTexture(TEXTURE_NAME, 0, Gfx::PTexture2D(texture));
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desc->updateTexture(ACCUMULATOR_NAME, 0, radianceAccumulator->getDefaultView());
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desc->updateTexture(TEXTURE_NAME, 0, texture->getDefaultView());
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desc->updateBuffer(INDEXBUFFER_NAME, 0, StaticMeshVertexData::getInstance()->getIndexBuffer());
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desc->updateTexture(SKYBOX_NAME, 0, skyBox);
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desc->updateTexture(SKYBOX_NAME, 0, skyBox->getDefaultView());
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desc->updateSampler(SKYSAMPLER_NAME, 0, skyBoxSampler);
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desc->writeChanges();
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@@ -210,7 +210,7 @@ void RayTracingPass::publishOutputs() {
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texture->changeLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL, Gfx::SE_ACCESS_NONE, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
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Gfx::SE_ACCESS_SHADER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR);
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resources->registerRenderPassOutput("BASEPASS_COLOR", Gfx::RenderTargetAttachment(texture, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
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resources->registerRenderPassOutput("BASEPASS_COLOR", Gfx::RenderTargetAttachment(texture->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
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Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL));
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ShaderCompilationInfo compileInfo = {
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.name = "RayGenMiss",
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