Adding texture views are first class primitives
This commit is contained in:
@@ -51,7 +51,7 @@ void ShadowPass::render() {
|
||||
Array<Gfx::ORenderCommand> commands;
|
||||
renderPass = graphics->createRenderPass(
|
||||
Gfx::RenderTargetLayout{
|
||||
.depthAttachment = Gfx::RenderTargetAttachment(shadowMaps[shadowIndex], Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
|
||||
.depthAttachment = Gfx::RenderTargetAttachment(shadowMaps[shadowIndex]->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
|
||||
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
|
||||
Gfx::SE_ATTACHMENT_LOAD_OP_CLEAR, Gfx::SE_ATTACHMENT_STORE_OP_STORE),
|
||||
|
||||
|
||||
Reference in New Issue
Block a user