Adding texture views are first class primitives
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@@ -23,7 +23,7 @@ void VisibilityPass::render() {
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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visibilityDescriptor->reset();
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visibilitySet = visibilityDescriptor->allocateDescriptorSet();
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visibilitySet->updateTexture(VISIBILITY_NAME, 0, visibilityAttachment.getTexture());
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visibilitySet->updateTexture(VISIBILITY_NAME, 0, visibilityAttachment.getTextureView());
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visibilitySet->updateBuffer(CULLINGBUFFER_NAME, 0, cullingBuffer);
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visibilitySet->writeChanges();
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