Adding texture views are first class primitives
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@@ -4,6 +4,10 @@
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using namespace Seele;
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using namespace Seele::Gfx;
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TextureView::TextureView() {}
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TextureView::~TextureView() {}
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Texture::Texture(QueueFamilyMapping mapping) : QueueOwnedResource(mapping) {}
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Texture::~Texture() {}
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