Adding texture views are first class primitives
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@@ -325,11 +325,11 @@ void DescriptorSet::updateSampler(const std::string& mappingName, uint32 index,
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boundResources[binding][index] = vulkanSampler->getHandle();
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}
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void DescriptorSet::updateTexture(const std::string& mappingName, uint32 index, Gfx::PTexture texture) {
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TextureBase* vulkanTexture = texture.cast<TextureBase>().getHandle();
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void DescriptorSet::updateTexture(const std::string& mappingName, uint32 index, Gfx::PTextureView texture) {
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PTextureView vulkanTexture = texture.cast<TextureView>();
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const auto& map = owner->getLayout()->mappings[mappingName];
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uint32 binding = map.binding;
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if (boundResources[binding][index] == vulkanTexture->getHandle()) {
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if (boundResources[binding][index] == vulkanTexture->getSource()) {
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return;
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}
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@@ -350,7 +350,7 @@ void DescriptorSet::updateTexture(const std::string& mappingName, uint32 index,
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.pImageInfo = &imageInfos.back(),
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});
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boundResources[binding][index] = vulkanTexture->getHandle();
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boundResources[binding][index] = vulkanTexture->getSource();
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}
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void DescriptorSet::updateAccelerationStructure(const std::string& mappingName, uint32 index, Gfx::PTopLevelAS as) {
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