First render
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@@ -51,7 +51,12 @@ void Actor::setWorldLocation(Vector location)
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{
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rootComponent->setWorldLocation(location);
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}
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void Actor::setWorldRotation(Vector4 rotation)
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void Actor::setWorldRotation(Quaternion rotation)
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{
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rootComponent->setWorldRotation(rotation);
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}
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void Actor::setWorldRotation(Vector rotation)
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{
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rootComponent->setWorldRotation(rotation);
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}
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@@ -63,7 +68,11 @@ void Actor::setRelativeLocation(Vector location)
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{
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rootComponent->setRelativeLocation(location);
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}
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void Actor::setRelativeRotation(Vector4 rotation)
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void Actor::setRelativeRotation(Quaternion rotation)
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{
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rootComponent->setRelativeRotation(rotation);
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}
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void Actor::setRelativeRotation(Vector rotation)
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{
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rootComponent->setRelativeRotation(rotation);
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}
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@@ -75,7 +84,11 @@ void Actor::addWorldTranslation(Vector translation)
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{
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rootComponent->addWorldTranslation(translation);
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}
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void Actor::addWorldRotation(Vector4 rotation)
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void Actor::addWorldRotation(Quaternion rotation)
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{
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rootComponent->addWorldRotation(rotation);
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}
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void Actor::addWorldRotation(Vector rotation)
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{
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rootComponent->addWorldRotation(rotation);
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}
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