Some terrain changes

This commit is contained in:
Dynamitos
2024-09-29 22:28:37 +02:00
parent 2f45703579
commit b5f3e8ee4f
5 changed files with 62 additions and 42 deletions
+22 -4
View File
@@ -30,6 +30,7 @@ struct TerrainData
{
StructuredBuffer<TerrainTile> tiles;
Texture2D<float> displacement;
Texture2D<float3> colorMap;
SamplerState sampler;
};
ParameterBlock<TerrainData> pTerrainData;
@@ -44,7 +45,24 @@ void taskMain(
GroupMemoryBarrierWithGroupSync();
AABB bounding;
bounding.minCorner = float3(tile.location.x, tile.height, tile.location.y) * tile.extent;
bounding.maxCorner = float3(tile.location.x + 1, tile.height, tile.location.y + 1) * tile.extent;
bounding.maxCorner = float3(tile.location.x + tile.extent, tile.height, tile.location.y + tile.extent) * tile.extent;
float3 origin = viewToWorld(float4(0, 0, 0, 1)).xyz;
const float offset = 0.0f;
float3 corners[4] = {
screenToWorld(float4(offset, offset, -1.0f, 1.0f)).xyz,
screenToWorld(float4(pViewParams.c.screenDimensions.x - offset, offset, -1.0f, 1.0f)).xyz,
screenToWorld(float4(offset, pViewParams.c.screenDimensions.y - offset, -1.0f, 1.0f)).xyz,
screenToWorld(float4(pViewParams.c.screenDimensions - float2(offset, offset), -1.0f, 1.0f)).xyz
};
Frustum viewFrustum;
viewFrustum.sides[0] = computePlane(origin, corners[2], corners[0]);
viewFrustum.sides[1] = computePlane(origin, corners[1], corners[3]);
viewFrustum.sides[2] = computePlane(origin, corners[0], corners[1]);
viewFrustum.sides[3] = computePlane(origin, corners[3], corners[2]);
if(!bounding.insideFrustum(viewFrustum))
{
return;
}
float3 median = (bounding.minCorner + bounding.maxCorner) / 2;
float distance = distance(median, pViewParams.c.cameraPos_WS.xyz);
float tileDistance = distance / tile.extent;
@@ -151,7 +169,7 @@ void meshMain(
// float3 displacement2 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile2, 1)).xyz * pWaterMaterial.contributeDisplacement2;
// float3 displacement3 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile3, 2)).xyz * pWaterMaterial.contributeDisplacement3;
// float3 displacement4 = pWaterMaterial.displacementTextures.Sample(pWaterMaterial.sampler, float3(worldPos.xz * pWaterMaterial.tile4, 3)).xyz * pWaterMaterial.contributeDisplacement4;
float displacement = pTerrainData.displacement.SampleLevel(pTerrainData.sampler, worldPos.xz, 0);
float displacement = pTerrainData.displacement.SampleLevel(pTerrainData.sampler, worldPos.xz / 1000, 0) * 10;
float4 clipPos = mul(vp, float4(worldPos, 1));
float ndcDepth = clipPos.z / clipPos.w;
@@ -160,7 +178,7 @@ void meshMain(
// displacement = lerp(0.0f, displacement, pow(saturate(depth), pTerrainData.displacementDepthAttenuation));
worldPos += displacement;
worldPos.y += displacement;
worldPos.y += lodDisplacement;
TerrainVertex v;
@@ -176,5 +194,5 @@ void meshMain(
[shader("pixel")]
float4 fragmentMain(TerrainVertex vertex)
{
return float4(0, 1, 0, 1);
return float4(pTerrainData.colorMap.Sample(pTerrainData.sampler, vertex.position_WS.xz / 1000), 1);
}
+3
View File
@@ -72,6 +72,9 @@ int main() {
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/azeroth.png",
});
AssetImporter::importTexture(TextureImportArgs{
.filePath = sourcePath / "import/textures/azeroth_height.png",
});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
@@ -8,23 +8,36 @@ using namespace Seele;
TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDescriptorLayout viewParamsLayout)
: graphics(graphics), scene(scene) {
struct TerrainTile {
IVector2 offset;
float extent;
float height;
};
Array<TerrainTile> payloads;
for (int32 y = -100; y < 100; ++y) {
for (int32 x = -100; x < 100; ++x) {
payloads.add(TerrainTile{
.offset = IVector2(x, y),
.extent = Component::TerrainTile::DIMENSIONS,
.height = 0,
});
}
}
tilesBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{
.sourceData =
{
.size = sizeof(TerrainTile) * payloads.size(),
.data = (uint8*)payloads.data(),
},
.numElements = payloads.size(),
.dynamic = true,
.name = "TilesBuffer",
});
float displacementData = 0;
displacementMap = graphics->createTexture2D(TextureCreateInfo{
.sourceData =
{
.size = sizeof(float),
.data = (uint8*)&displacementData,
},
.format = Gfx::SE_FORMAT_R32_SFLOAT,
.width = 1,
.height = 1,
.depth = 1,
.name = "TerrainDisplacement",
});
tilesBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
colorMap = AssetRegistry::findTexture("", "azeroth")->getTexture();
displacementMap = AssetRegistry::findTexture("", "azeroth_height")->getTexture();
sampler = graphics->createSampler(SamplerCreateInfo{});
layout = graphics->createDescriptorLayout("pTerrainData");
layout->addDescriptorBinding(Gfx::DescriptorBinding{
@@ -37,6 +50,10 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 2,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
});
layout->addDescriptorBinding(Gfx::DescriptorBinding{
.binding = 3,
.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLER,
});
layout->create();
@@ -65,30 +82,11 @@ TerrainRenderer::TerrainRenderer(Gfx::PGraphics graphics, PScene scene, Gfx::PDe
TerrainRenderer::~TerrainRenderer() {}
void TerrainRenderer::beginFrame() {
struct TerrainTile {
IVector2 offset;
float extent;
float height;
};
Array<TerrainTile> payloads;
scene->view<Component::TerrainTile>([&](Component::TerrainTile& tile) {
payloads.add(TerrainTile{
.offset = IVector2(tile.location),
.extent = Component::TerrainTile::DIMENSIONS,
.height = tile.height,
});
});
if (payloads.size() == 0)
return;
tilesBuffer->rotateBuffer(sizeof(TerrainTile) * payloads.size());
tilesBuffer->updateContents(0, sizeof(TerrainTile) * payloads.size(), payloads.data());
tilesBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_SHADER_READ_BIT,
Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
set = layout->allocateDescriptorSet();
set->updateBuffer(0, 0, tilesBuffer);
set->updateTexture(1, 0, Gfx::PTexture2D(displacementMap));
set->updateSampler(2, 0, sampler);
set->updateTexture(1, 0, displacementMap);
set->updateTexture(2, 0, colorMap);
set->updateSampler(3, 0, sampler);
set->writeChanges();
}
@@ -97,7 +95,7 @@ Gfx::ORenderCommand TerrainRenderer::render(Gfx::PDescriptorSet viewParamsSet) {
command->setViewport(viewport);
command->bindPipeline(pipeline);
command->bindDescriptor({viewParamsSet, set});
command->drawMesh(400, 4, 1);
command->drawMesh(tilesBuffer->getNumElements(), 4, 1);
return command;
}
@@ -22,7 +22,8 @@ class TerrainRenderer {
Gfx::PGraphicsPipeline pipeline;
Gfx::PViewport viewport;
Gfx::OShaderBuffer tilesBuffer;
Gfx::OTexture2D displacementMap;
Gfx::PTexture2D displacementMap;
Gfx::PTexture2D colorMap;
Gfx::OSampler sampler;
};
DEFINE_REF(TerrainRenderer);
+1 -1
View File
@@ -28,7 +28,7 @@ Matrix4 Viewport::getProjectionMatrix() const {
// 0, 0, a, b,
// 0, 0, 1, 0
//);
return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 10000.0f);
return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 1000.0f);
} else {
return glm::ortho(0.0f, (float)sizeX, (float)sizeY, 0.0f);
}