adding directional light actor
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#pragma once
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#include "Actor.h"
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#include "Component/DirectionalLight.h"
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namespace Seele
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{
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class DirectionalLightActor : public Actor
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{
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public:
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DirectionalLightActor(PScene scene);
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virtual ~DirectionalLightActor();
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Component::DirectionalLight& getDirectionalLightComponent();
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const Component::DirectionalLight& getDirectionalLightComponent() const;
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private:
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};
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DEFINE_REF(DirectionalLightActor)
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} // namespace Seele
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