adding directional light actor
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@@ -30,6 +30,7 @@ struct BasePassData
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{
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Array<MeshBatch> staticDrawList;
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Gfx::PStructuredBuffer sceneDataBuffer;
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LightEnv lightEnv;
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};
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class BasePass : public RenderPass<BasePassData>
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{
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@@ -54,10 +55,6 @@ private:
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Gfx::PPipelineLayout basePassLayout;
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// Set 0: Light environment
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static constexpr uint32 INDEX_LIGHT_ENV = 0;
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Gfx::PStructuredBuffer directLightBuffer;
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Gfx::PUniformBuffer numDirLightBuffer;
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Gfx::PStructuredBuffer pointLightBuffer;
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Gfx::PUniformBuffer numPointLightBuffer;
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Gfx::PStructuredBuffer oLightIndexList;
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Gfx::PTexture oLightGrid;
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Gfx::PDescriptorLayout lightLayout;
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