adding directional light actor
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@@ -188,11 +188,6 @@ void LightCullingPass::publishOutputs()
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resources->registerBufferOutput("LIGHTCULLING_OLIGHTLIST", oLightIndexList);
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resources->registerBufferOutput("LIGHTCULLING_TLIGHTLIST", tLightIndexList);
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resources->registerBufferOutput("DIRECTIONAL_LIGHTS", passData.lightEnv.directionalLights);
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resources->registerUniformOutput("NUM_DIRECTIONAL_LIGHTS", passData.lightEnv.numDirectional);
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resources->registerBufferOutput("POINT_LIGHTS", passData.lightEnv.pointLights);
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resources->registerUniformOutput("NUM_POINT_LIGHTS", passData.lightEnv.numPoints);
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TextureCreateInfo textureInfo = {
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.width = dispatchParams.numThreadGroups.x,
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.height = dispatchParams.numThreadGroups.y,
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