adding directional light actor
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@@ -11,19 +11,6 @@ namespace Seele
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DECLARE_REF(Material)
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DECLARE_REF(Entity)
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struct DirectionalLight
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{
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Vector4 color;
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Vector4 direction;
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};
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struct PointLight
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{
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Vector4 positionWS;
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//Vector4 positionVS;
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Vector4 colorRange;
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};
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#define MAX_DIRECTIONAL_LIGHTS 4
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#define MAX_POINT_LIGHTS 256
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struct LightEnv
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