adding directional light actor
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@@ -54,6 +54,7 @@ void GameView::commitUpdate()
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lightCullingData.lightEnv = scene->getLightBuffer();
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basePassData.staticDrawList = scene->getStaticMeshes();
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basePassData.sceneDataBuffer = scene->getSceneDataBuffer();
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basePassData.lightEnv = scene->getLightBuffer();
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skyboxData.skybox = scene->getSkybox();
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}
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