Changes to command ownership
This commit is contained in:
@@ -56,8 +56,8 @@ public:
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virtual void endRenderPass() = 0;
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virtual void waitDeviceIdle() = 0;
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virtual void executeCommands(const Array<PRenderCommand>& commands) = 0;
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virtual void executeCommands(const Array<PComputeCommand>& commands) = 0;
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virtual void executeCommands(Array<ORenderCommand> commands) = 0;
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virtual void executeCommands(Array<OComputeCommand> commands) = 0;
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virtual OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
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virtual OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
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@@ -67,8 +67,8 @@ public:
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virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
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virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
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virtual PRenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual PComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
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virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
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virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
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virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
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@@ -22,8 +22,8 @@ public:
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void endRenderPass();
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void present(MTL::Drawable* drawable);
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void end(PEvent signal);
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void executeCommands(const Array<Gfx::PRenderCommand>& commands);
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void executeCommands(const Array<Gfx::PComputeCommand>& commands);
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void executeCommands(Array<Gfx::ORenderCommand> commands);
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void executeCommands(Array<Gfx::OComputeCommand> commands);
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void waitDeviceIdle();
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void signalEvent(PEvent event);
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void waitForEvent(PEvent event);
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@@ -83,8 +83,8 @@ public:
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return queue;
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}
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PCommand getCommands();
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PRenderCommand getRenderCommand(const std::string& name);
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PComputeCommand getComputeCommand(const std::string& name);
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ORenderCommand getRenderCommand(const std::string& name);
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OComputeCommand getComputeCommand(const std::string& name);
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void submitCommands(PEvent signal = nullptr);
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private:
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PGraphics graphics;
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@@ -1,4 +1,5 @@
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#include "Command.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/Metal/Resources.h"
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#include "Metal/MTLRenderCommandEncoder.hpp"
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#include "Window.h"
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@@ -7,7 +8,7 @@ using namespace Seele;
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using namespace Seele::Metal;
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Command::Command(PGraphics graphics, PCommandQueue owner)
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: graphics(graphics), owner(owner), signalEvent(new Event(graphics)),
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: graphics(graphics), owner(owner), completed(new Event(graphics)),
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cmdBuffer(owner->getHandle()->commandBuffer()), renderEncoder(nullptr) {}
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Command::~Command() { cmdBuffer->release(); }
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@@ -31,16 +32,16 @@ void Command::end(PEvent signal) {
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cmdBuffer->commit();
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}
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void Command::executeCommands(const Array<Gfx::PRenderCommand> &commands) {
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for (auto command : commands) {
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auto cmd = command.cast<RenderCommand>();
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void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
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cmd->end();
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}
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}
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void Command::executeCommands(const Array<Gfx::PComputeCommand> &commands) {
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for (auto command : commands) {
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auto cmd = command.cast<ComputeCommand>();
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void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
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for (auto& command : commands) {
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auto cmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
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cmd->end();
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}
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}
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@@ -156,11 +157,11 @@ CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
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CommandQueue::~CommandQueue() { queue->release(); }
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PRenderCommand CommandQueue::getRenderCommand(const std::string &name) {
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ORenderCommand CommandQueue::getRenderCommand(const std::string &name) {
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return new RenderCommand(activeCommand->createRenderEncoder());
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}
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PComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
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OComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
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return new ComputeCommand(activeCommand->createComputeEncoder());
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}
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@@ -22,8 +22,8 @@ public:
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virtual void endRenderPass() override;
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virtual void waitDeviceIdle() override;
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virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
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virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
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virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
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virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
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virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
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virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
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@@ -33,8 +33,8 @@ public:
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virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
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virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
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virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") override;
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virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") override;
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virtual Gfx::ORenderCommand createRenderCommand(const std::string& name = "") override;
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virtual Gfx::OComputeCommand createComputeCommand(const std::string& name = "") override;
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virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
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virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
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@@ -54,53 +54,60 @@ void Graphics::waitDeviceIdle()
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queue->getCommands()->waitDeviceIdle();
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}
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void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
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{
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queue->getCommands()->executeCommands(commands);
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queue->getCommands()->executeCommands(std::move(commands));
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}
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void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
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void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
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{
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queue->getCommands()->executeCommands(commands);
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queue->getCommands()->executeCommands(std::move(commands));
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}
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Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
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{
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return new Texture2D(this, createInfo);
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}
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Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
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{
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return new Texture3D(this, createInfo);
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}
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Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
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{
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return new TextureCube(this, createInfo);
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}
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Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
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{
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}
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Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
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{
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}
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Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
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{
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}
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Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
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{
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}
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Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
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Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
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{
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return queue->getRenderCommand(name);
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}
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Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
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Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
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{
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return queue->getComputeCommand(name);
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}
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Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
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@@ -48,13 +48,13 @@ void DebugPass::beginFrame(const Component::Camera& cam)
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void DebugPass::render()
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{
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graphics->beginRenderPass(renderPass);
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Gfx::PRenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
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Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
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renderCommand->setViewport(viewport);
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renderCommand->bindPipeline(pipeline);
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renderCommand->bindDescriptor(viewParamsSet);
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renderCommand->bindVertexBuffer({ debugVertices });
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renderCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
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graphics->executeCommands(Array{renderCommand});
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graphics->executeCommands(Array{std::move(renderCommand)});
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graphics->endRenderPass();
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gDebugVertices.clear();
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}
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@@ -51,7 +51,7 @@ void DepthPrepass::render()
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permutation.setVertexFile("LegacyBasePass");
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}
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graphics->beginRenderPass(renderPass);
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Array<Gfx::PRenderCommand> commands;
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Array<Gfx::ORenderCommand> commands;
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for (VertexData* vertexData : VertexData::getList())
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{
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permutation.setVertexData(vertexData->getTypeName());
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@@ -66,7 +66,7 @@ void DepthPrepass::render()
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// SceneData => per material instance
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Gfx::PermutationId id(permutation);
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Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
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Gfx::ORenderCommand command = graphics->createRenderCommand("DepthRender");
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command->setViewport(viewport);
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Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
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//layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
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@@ -126,10 +126,10 @@ void DepthPrepass::render()
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}
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}
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}
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commands.add(command);
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commands.add(std::move(command));
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}
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}
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graphics->executeCommands(commands);
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graphics->executeCommands(std::move(commands));
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graphics->endRenderPass();
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}
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@@ -42,13 +42,13 @@ void UIPass::beginFrame(const Component::Camera& cam)
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void UIPass::render()
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{
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graphics->beginRenderPass(renderPass);
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Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
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Gfx::ORenderCommand command = graphics->createRenderCommand("UIPassCommand");
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command->setViewport(viewport);
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command->bindPipeline(pipeline);
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command->bindVertexBuffer({elementBuffer});
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command->bindDescriptor(descriptorSet);
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command->draw(4, static_cast<uint32>(renderElements.size()), 0, 0);
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graphics->executeCommands(Array<Gfx::PRenderCommand>({command}));
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graphics->executeCommands(Array{std::move(command)});
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graphics->endRenderPass();
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//co_return;
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@@ -82,7 +82,7 @@ void Command::endRenderPass()
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state = State::Begin;
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}
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void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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void Command::executeCommands(const Array<Gfx::ORenderCommand>& commands)
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{
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assert(state == State::RenderPass);
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if(commands.size() == 0)
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@@ -93,7 +93,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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Array<VkCommandBuffer> cmdBuffers(commands.size());
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for (uint32 i = 0; i < commands.size(); ++i)
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{
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auto command = commands[i].cast<RenderCommand>();
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auto command = Gfx::PRenderCommand(commands[i]).cast<RenderCommand>();
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command->end();
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executingRenders.add(command);
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for(auto& descriptor : command->boundDescriptors)
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@@ -106,7 +106,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
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vkCmdExecuteCommands(handle, (uint32)cmdBuffers.size(), cmdBuffers.data());
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}
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void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
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void Command::executeCommands(const Array<Gfx::OComputeCommand>& commands)
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{
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if(commands.size() == 0)
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{
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@@ -115,7 +115,7 @@ void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
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Array<VkCommandBuffer> cmdBuffers(commands.size());
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for (uint32 i = 0; i < commands.size(); ++i)
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{
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auto command = commands[i].cast<ComputeCommand>();
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auto command = Gfx::PComputeCommand(commands[i]).cast<ComputeCommand>();
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command->end();
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executingComputes.add(command);
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for(auto& descriptor : command->boundDescriptors)
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@@ -485,40 +485,49 @@ PCommand CommandPool::getCommands()
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{
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return command;
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}
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void CommandPool::cacheCommands(Array<ORenderCommand> commands)
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{
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allocatedRenderCommands.addAll(commands);
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}
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PRenderCommand CommandPool::createRenderCommand(const std::string& name)
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void CommandPool::cacheCommands(Array<OComputeCommand> commands)
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{
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allocatedComputeCommands.addAll(commands);
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}
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ORenderCommand CommandPool::createRenderCommand(const std::string& name)
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{
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for (uint32 i = 0; i < allocatedRenderCommands.size(); ++i)
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{
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PRenderCommand cmdBuffer = allocatedRenderCommands[i];
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if (cmdBuffer->isReady())
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if (allocatedRenderCommands[i]->isReady())
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{
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ORenderCommand cmdBuffer = std::move(allocatedRenderCommands[i]);
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allocatedRenderCommands.removeAt(i, false);
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cmdBuffer->name = name;
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cmdBuffer->begin(command->boundRenderPass, command->boundFramebuffer);
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return cmdBuffer;
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}
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}
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allocatedRenderCommands.add(new RenderCommand(graphics, commandPool));
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PRenderCommand result = allocatedRenderCommands.back();
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ORenderCommand result = new RenderCommand(graphics, commandPool);
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result->name = name;
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result->begin(command->boundRenderPass, command->boundFramebuffer);
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return result;
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}
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PComputeCommand CommandPool::createComputeCommand(const std::string& name)
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OComputeCommand CommandPool::createComputeCommand(const std::string& name)
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{
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for (uint32 i = 0; i < allocatedComputeCommands.size(); ++i)
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{
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PComputeCommand cmdBuffer = allocatedComputeCommands[i];
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if (cmdBuffer->isReady())
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if (allocatedComputeCommands[i]->isReady())
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{
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OComputeCommand cmdBuffer = std::move(allocatedComputeCommands[i]);
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allocatedComputeCommands.removeAt(i, false);
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cmdBuffer->name = name;
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cmdBuffer->begin();
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return cmdBuffer;
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}
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}
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allocatedComputeCommands.add(new ComputeCommand(graphics, commandPool));
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PComputeCommand result = allocatedComputeCommands.back();
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OComputeCommand result = new ComputeCommand(graphics, commandPool);
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result->name = name;
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result->begin();
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return result;
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@@ -1,168 +1,160 @@
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#pragma once
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#include "Queue.h"
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#include "Graphics/Command.h"
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#include "Buffer.h"
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#include "Graphics/Command.h"
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#include "Queue.h"
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#include <thread>
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namespace Seele
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{
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namespace Vulkan
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{
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namespace Seele {
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namespace Vulkan {
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DECLARE_REF(RenderPass)
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DECLARE_REF(Framebuffer)
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DECLARE_REF(RenderCommand)
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DECLARE_REF(ComputeCommand)
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DECLARE_REF(DescriptorSet)
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DECLARE_REF(CommandPool)
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class Command
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{
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class Command {
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public:
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Command(PGraphics graphics, PCommandPool pool);
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~Command();
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constexpr VkCommandBuffer getHandle()
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{
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return handle;
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}
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void reset();
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void begin();
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void end();
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void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
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void endRenderPass();
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void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
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void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
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void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
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void checkFence();
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void waitForCommand(uint32 timeToWait = 1000000u);
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PFence getFence();
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PCommandPool getPool();
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enum State
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{
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Init,
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Begin,
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RenderPass,
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End,
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Submit,
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};
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Command(PGraphics graphics, PCommandPool pool);
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~Command();
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constexpr VkCommandBuffer getHandle() { return handle; }
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void reset();
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void begin();
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void end();
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void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
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void endRenderPass();
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void executeCommands(const Array<Gfx::ORenderCommand> &secondaryCommands);
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void executeCommands(const Array<Gfx::OComputeCommand> &secondaryCommands);
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void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
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void checkFence();
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void waitForCommand(uint32 timeToWait = 1000000u);
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PFence getFence();
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PCommandPool getPool();
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enum State {
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Init,
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Begin,
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RenderPass,
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End,
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Submit,
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};
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private:
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PGraphics graphics;
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PCommandPool pool;
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OFence fence;
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OSemaphore signalSemaphore;
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State state;
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VkViewport currentViewport;
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VkRect2D currentScissor;
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VkCommandBuffer handle;
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PRenderPass boundRenderPass;
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PFramebuffer boundFramebuffer;
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Array<PSemaphore> waitSemaphores;
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Array<VkPipelineStageFlags> waitFlags;
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Array<PRenderCommand> executingRenders;
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Array<PComputeCommand> executingComputes;
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Array<PDescriptorSet> boundDescriptors;
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friend class RenderCommand;
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friend class CommandPool;
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friend class Queue;
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PGraphics graphics;
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PCommandPool pool;
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OFence fence;
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OSemaphore signalSemaphore;
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State state;
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VkViewport currentViewport;
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VkRect2D currentScissor;
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VkCommandBuffer handle;
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PRenderPass boundRenderPass;
|
||||
PFramebuffer boundFramebuffer;
|
||||
Array<PSemaphore> waitSemaphores;
|
||||
Array<VkPipelineStageFlags> waitFlags;
|
||||
Array<PRenderCommand> executingRenders;
|
||||
Array<PComputeCommand> executingComputes;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
friend class RenderCommand;
|
||||
friend class CommandPool;
|
||||
friend class Queue;
|
||||
};
|
||||
DEFINE_REF(Command)
|
||||
|
||||
DECLARE_REF(GraphicsPipeline)
|
||||
DECLARE_REF(ComputePipeline)
|
||||
class RenderCommand : public Gfx::RenderCommand
|
||||
{
|
||||
class RenderCommand : public Gfx::RenderCommand {
|
||||
public:
|
||||
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~RenderCommand();
|
||||
constexpr VkCommandBuffer getHandle()
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
|
||||
void end();
|
||||
void reset();
|
||||
bool isReady();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
|
||||
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~RenderCommand();
|
||||
constexpr VkCommandBuffer getHandle() { return handle; }
|
||||
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
|
||||
void end();
|
||||
void reset();
|
||||
bool isReady();
|
||||
virtual void setViewport(Gfx::PViewport viewport) override;
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void
|
||||
bindDescriptor(const Array<Gfx::PDescriptorSet> &descriptorSets) override;
|
||||
virtual void
|
||||
bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout,
|
||||
Gfx::SeShaderStageFlags stage, uint32 offset,
|
||||
uint32 size, const void *data) override;
|
||||
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex,
|
||||
uint32 firstInstance) override;
|
||||
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount,
|
||||
int32 firstIndex, uint32 vertexOffset,
|
||||
uint32 firstInstance) override;
|
||||
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
|
||||
|
||||
private:
|
||||
PGraphicsPipeline pipeline;
|
||||
bool ready;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
std::thread::id threadId;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
friend class Command;
|
||||
PGraphicsPipeline pipeline;
|
||||
bool ready;
|
||||
Array<PDescriptorSet> boundDescriptors;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
std::thread::id threadId;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
friend class Command;
|
||||
};
|
||||
DEFINE_REF(RenderCommand)
|
||||
|
||||
class ComputeCommand : public Gfx::ComputeCommand
|
||||
{
|
||||
class ComputeCommand : public Gfx::ComputeCommand {
|
||||
public:
|
||||
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~ComputeCommand();
|
||||
inline VkCommandBuffer getHandle()
|
||||
{
|
||||
return handle;
|
||||
}
|
||||
void begin();
|
||||
void end();
|
||||
void reset();
|
||||
bool isReady();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
|
||||
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
|
||||
private:
|
||||
PComputePipeline pipeline;
|
||||
bool ready;
|
||||
Array<DescriptorSet*> boundDescriptors;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
std::thread::id threadId;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
friend class Command;
|
||||
};
|
||||
DEFINE_REF(ComputeCommand)
|
||||
class CommandPool
|
||||
{
|
||||
public:
|
||||
CommandPool(PGraphics graphics, PQueue queue);
|
||||
virtual ~CommandPool();
|
||||
constexpr PQueue getQueue() const
|
||||
{
|
||||
return queue;
|
||||
}
|
||||
PCommand getCommands();
|
||||
PRenderCommand createRenderCommand(const std::string& name);
|
||||
PComputeCommand createComputeCommand(const std::string& name);
|
||||
constexpr VkCommandPool getHandle() const
|
||||
{
|
||||
return commandPool;
|
||||
}
|
||||
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
|
||||
virtual ~ComputeCommand();
|
||||
inline VkCommandBuffer getHandle() { return handle; }
|
||||
void begin();
|
||||
void end();
|
||||
void reset();
|
||||
bool isReady();
|
||||
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
|
||||
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet> &sets) override;
|
||||
virtual void pushConstants(Gfx::PPipelineLayout layout,
|
||||
Gfx::SeShaderStageFlags stage, uint32 offset,
|
||||
uint32 size, const void *data) override;
|
||||
virtual void dispatch(uint32 threadX, uint32 threadY,
|
||||
uint32 threadZ) override;
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkCommandPool commandPool;
|
||||
PQueue queue;
|
||||
uint32 queueFamilyIndex;
|
||||
PCommand command;
|
||||
Array<OCommand> allocatedBuffers;
|
||||
Array<ORenderCommand> allocatedRenderCommands;
|
||||
Array<OComputeCommand> allocatedComputeCommands;
|
||||
PComputePipeline pipeline;
|
||||
bool ready;
|
||||
Array<DescriptorSet *> boundDescriptors;
|
||||
VkViewport currentViewport;
|
||||
VkRect2D currentScissor;
|
||||
PGraphics graphics;
|
||||
std::thread::id threadId;
|
||||
VkCommandBuffer handle;
|
||||
VkCommandPool owner;
|
||||
friend class Command;
|
||||
};
|
||||
DEFINE_REF(ComputeCommand)
|
||||
class CommandPool {
|
||||
public:
|
||||
CommandPool(PGraphics graphics, PQueue queue);
|
||||
virtual ~CommandPool();
|
||||
constexpr PQueue getQueue() const { return queue; }
|
||||
PCommand getCommands();
|
||||
void cacheCommands(Array<ORenderCommand> commands);
|
||||
void cacheCommands(Array<OComputeCommand> commands);
|
||||
ORenderCommand createRenderCommand(const std::string &name);
|
||||
OComputeCommand createComputeCommand(const std::string &name);
|
||||
constexpr VkCommandPool getHandle() const { return commandPool; }
|
||||
void submitCommands(PSemaphore signalSemaphore = nullptr);
|
||||
|
||||
private:
|
||||
PGraphics graphics;
|
||||
VkCommandPool commandPool;
|
||||
PQueue queue;
|
||||
uint32 queueFamilyIndex;
|
||||
PCommand command;
|
||||
Array<OCommand> allocatedBuffers;
|
||||
Array<ORenderCommand> allocatedRenderCommands;
|
||||
Array<OComputeCommand> allocatedComputeCommands;
|
||||
};
|
||||
DEFINE_REF(CommandPool)
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -116,12 +116,12 @@ void Graphics::waitDeviceIdle()
|
||||
vkDeviceWaitIdle(handle);
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
|
||||
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
|
||||
{
|
||||
getGraphicsCommands()->getCommands()->executeCommands(commands);
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
|
||||
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
|
||||
{
|
||||
getComputeCommands()->getCommands()->executeCommands(commands);
|
||||
}
|
||||
@@ -159,12 +159,12 @@ Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
|
||||
{
|
||||
return new IndexBuffer(this, bulkData);
|
||||
}
|
||||
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
|
||||
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
|
||||
{
|
||||
return getGraphicsCommands()->createRenderCommand(name);
|
||||
}
|
||||
|
||||
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
|
||||
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
|
||||
{
|
||||
return getComputeCommands()->createComputeCommand(name);
|
||||
}
|
||||
|
||||
@@ -39,8 +39,8 @@ public:
|
||||
virtual void endRenderPass() override;
|
||||
virtual void waitDeviceIdle() override;
|
||||
|
||||
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
|
||||
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
|
||||
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
|
||||
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
|
||||
|
||||
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
|
||||
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
|
||||
@@ -50,8 +50,8 @@ public:
|
||||
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
|
||||
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
|
||||
|
||||
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
|
||||
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
|
||||
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
|
||||
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
|
||||
|
||||
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
|
||||
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
|
||||
|
||||
Reference in New Issue
Block a user