Changes to command ownership

This commit is contained in:
Dynamitos
2024-04-10 10:23:06 +02:00
parent 2a7643ddf3
commit b830fd378c
13 changed files with 216 additions and 200 deletions
+23 -14
View File
@@ -82,7 +82,7 @@ void Command::endRenderPass()
state = State::Begin;
}
void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void Command::executeCommands(const Array<Gfx::ORenderCommand>& commands)
{
assert(state == State::RenderPass);
if(commands.size() == 0)
@@ -93,7 +93,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
{
auto command = commands[i].cast<RenderCommand>();
auto command = Gfx::PRenderCommand(commands[i]).cast<RenderCommand>();
command->end();
executingRenders.add(command);
for(auto& descriptor : command->boundDescriptors)
@@ -106,7 +106,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
vkCmdExecuteCommands(handle, (uint32)cmdBuffers.size(), cmdBuffers.data());
}
void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
void Command::executeCommands(const Array<Gfx::OComputeCommand>& commands)
{
if(commands.size() == 0)
{
@@ -115,7 +115,7 @@ void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
{
auto command = commands[i].cast<ComputeCommand>();
auto command = Gfx::PComputeCommand(commands[i]).cast<ComputeCommand>();
command->end();
executingComputes.add(command);
for(auto& descriptor : command->boundDescriptors)
@@ -485,40 +485,49 @@ PCommand CommandPool::getCommands()
{
return command;
}
void CommandPool::cacheCommands(Array<ORenderCommand> commands)
{
allocatedRenderCommands.addAll(commands);
}
PRenderCommand CommandPool::createRenderCommand(const std::string& name)
void CommandPool::cacheCommands(Array<OComputeCommand> commands)
{
allocatedComputeCommands.addAll(commands);
}
ORenderCommand CommandPool::createRenderCommand(const std::string& name)
{
for (uint32 i = 0; i < allocatedRenderCommands.size(); ++i)
{
PRenderCommand cmdBuffer = allocatedRenderCommands[i];
if (cmdBuffer->isReady())
if (allocatedRenderCommands[i]->isReady())
{
ORenderCommand cmdBuffer = std::move(allocatedRenderCommands[i]);
allocatedRenderCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin(command->boundRenderPass, command->boundFramebuffer);
return cmdBuffer;
}
}
allocatedRenderCommands.add(new RenderCommand(graphics, commandPool));
PRenderCommand result = allocatedRenderCommands.back();
ORenderCommand result = new RenderCommand(graphics, commandPool);
result->name = name;
result->begin(command->boundRenderPass, command->boundFramebuffer);
return result;
}
PComputeCommand CommandPool::createComputeCommand(const std::string& name)
OComputeCommand CommandPool::createComputeCommand(const std::string& name)
{
for (uint32 i = 0; i < allocatedComputeCommands.size(); ++i)
{
PComputeCommand cmdBuffer = allocatedComputeCommands[i];
if (cmdBuffer->isReady())
if (allocatedComputeCommands[i]->isReady())
{
OComputeCommand cmdBuffer = std::move(allocatedComputeCommands[i]);
allocatedComputeCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin();
return cmdBuffer;
}
}
allocatedComputeCommands.add(new ComputeCommand(graphics, commandPool));
PComputeCommand result = allocatedComputeCommands.back();
OComputeCommand result = new ComputeCommand(graphics, commandPool);
result->name = name;
result->begin();
return result;
+131 -139
View File
@@ -1,168 +1,160 @@
#pragma once
#include "Queue.h"
#include "Graphics/Command.h"
#include "Buffer.h"
#include "Graphics/Command.h"
#include "Queue.h"
#include <thread>
namespace Seele
{
namespace Vulkan
{
namespace Seele {
namespace Vulkan {
DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
DECLARE_REF(CommandPool)
class Command
{
class Command {
public:
Command(PGraphics graphics, PCommandPool pool);
~Command();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
PFence getFence();
PCommandPool getPool();
enum State
{
Init,
Begin,
RenderPass,
End,
Submit,
};
Command(PGraphics graphics, PCommandPool pool);
~Command();
constexpr VkCommandBuffer getHandle() { return handle; }
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(const Array<Gfx::ORenderCommand> &secondaryCommands);
void executeCommands(const Array<Gfx::OComputeCommand> &secondaryCommands);
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
PFence getFence();
PCommandPool getPool();
enum State {
Init,
Begin,
RenderPass,
End,
Submit,
};
private:
PGraphics graphics;
PCommandPool pool;
OFence fence;
OSemaphore signalSemaphore;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
PRenderPass boundRenderPass;
PFramebuffer boundFramebuffer;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
Array<PRenderCommand> executingRenders;
Array<PComputeCommand> executingComputes;
Array<PDescriptorSet> boundDescriptors;
friend class RenderCommand;
friend class CommandPool;
friend class Queue;
PGraphics graphics;
PCommandPool pool;
OFence fence;
OSemaphore signalSemaphore;
State state;
VkViewport currentViewport;
VkRect2D currentScissor;
VkCommandBuffer handle;
PRenderPass boundRenderPass;
PFramebuffer boundFramebuffer;
Array<PSemaphore> waitSemaphores;
Array<VkPipelineStageFlags> waitFlags;
Array<PRenderCommand> executingRenders;
Array<PComputeCommand> executingComputes;
Array<PDescriptorSet> boundDescriptors;
friend class RenderCommand;
friend class CommandPool;
friend class Queue;
};
DEFINE_REF(Command)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
class RenderCommand : public Gfx::RenderCommand
{
class RenderCommand : public Gfx::RenderCommand {
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
bool isReady();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle() { return handle; }
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
bool isReady();
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void
bindDescriptor(const Array<Gfx::PDescriptorSet> &descriptorSets) override;
virtual void
bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout,
Gfx::SeShaderStageFlags stage, uint32 offset,
uint32 size, const void *data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex,
uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount,
int32 firstIndex, uint32 vertexOffset,
uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline pipeline;
bool ready;
Array<PDescriptorSet> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
PGraphicsPipeline pipeline;
bool ready;
Array<PDescriptorSet> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
};
DEFINE_REF(RenderCommand)
class ComputeCommand : public Gfx::ComputeCommand
{
class ComputeCommand : public Gfx::ComputeCommand {
public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
void begin();
void end();
void reset();
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
private:
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
};
DEFINE_REF(ComputeCommand)
class CommandPool
{
public:
CommandPool(PGraphics graphics, PQueue queue);
virtual ~CommandPool();
constexpr PQueue getQueue() const
{
return queue;
}
PCommand getCommands();
PRenderCommand createRenderCommand(const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
constexpr VkCommandPool getHandle() const
{
return commandPool;
}
void submitCommands(PSemaphore signalSemaphore = nullptr);
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle() { return handle; }
void begin();
void end();
void reset();
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet> &sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout,
Gfx::SeShaderStageFlags stage, uint32 offset,
uint32 size, const void *data) override;
virtual void dispatch(uint32 threadX, uint32 threadY,
uint32 threadZ) override;
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCommand command;
Array<OCommand> allocatedBuffers;
Array<ORenderCommand> allocatedRenderCommands;
Array<OComputeCommand> allocatedComputeCommands;
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet *> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
std::thread::id threadId;
VkCommandBuffer handle;
VkCommandPool owner;
friend class Command;
};
DEFINE_REF(ComputeCommand)
class CommandPool {
public:
CommandPool(PGraphics graphics, PQueue queue);
virtual ~CommandPool();
constexpr PQueue getQueue() const { return queue; }
PCommand getCommands();
void cacheCommands(Array<ORenderCommand> commands);
void cacheCommands(Array<OComputeCommand> commands);
ORenderCommand createRenderCommand(const std::string &name);
OComputeCommand createComputeCommand(const std::string &name);
constexpr VkCommandPool getHandle() const { return commandPool; }
void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
PGraphics graphics;
VkCommandPool commandPool;
PQueue queue;
uint32 queueFamilyIndex;
PCommand command;
Array<OCommand> allocatedBuffers;
Array<ORenderCommand> allocatedRenderCommands;
Array<OComputeCommand> allocatedComputeCommands;
};
DEFINE_REF(CommandPool)
} // namespace Vulkan
+4 -4
View File
@@ -116,12 +116,12 @@ void Graphics::waitDeviceIdle()
vkDeviceWaitIdle(handle);
}
void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
{
getGraphicsCommands()->getCommands()->executeCommands(commands);
}
void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
{
getComputeCommands()->getCommands()->executeCommands(commands);
}
@@ -159,12 +159,12 @@ Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
{
return new IndexBuffer(this, bulkData);
}
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
{
return getGraphicsCommands()->createRenderCommand(name);
}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
{
return getComputeCommands()->createComputeCommand(name);
}
+4 -4
View File
@@ -39,8 +39,8 @@ public:
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
@@ -50,8 +50,8 @@ public:
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;