Changes to command ownership

This commit is contained in:
Dynamitos
2024-04-10 10:23:06 +02:00
parent 2a7643ddf3
commit b830fd378c
13 changed files with 216 additions and 200 deletions
+9 -2
View File
@@ -377,9 +377,16 @@ public:
{
return addInternal(std::forward<T>(item));
}
constexpr void addAll(Array other)
constexpr void addAll(const Array& other)
{
for(auto value : other)
for(const auto& value : other)
{
addInternal(value);
}
}
constexpr void addAll(Array&& other)
{
for(auto&& value : other)
{
addInternal(value);
}
+4 -4
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@@ -56,8 +56,8 @@ public:
virtual void endRenderPass() = 0;
virtual void waitDeviceIdle() = 0;
virtual void executeCommands(const Array<PRenderCommand>& commands) = 0;
virtual void executeCommands(const Array<PComputeCommand>& commands) = 0;
virtual void executeCommands(Array<ORenderCommand> commands) = 0;
virtual void executeCommands(Array<OComputeCommand> commands) = 0;
virtual OTexture2D createTexture2D(const TextureCreateInfo &createInfo) = 0;
virtual OTexture3D createTexture3D(const TextureCreateInfo &createInfo) = 0;
@@ -67,8 +67,8 @@ public:
virtual OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) = 0;
virtual OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) = 0;
virtual PRenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual PComputeCommand createComputeCommand(const std::string& name = "") = 0;
virtual ORenderCommand createRenderCommand(const std::string& name = "") = 0;
virtual OComputeCommand createComputeCommand(const std::string& name = "") = 0;
virtual OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) = 0;
virtual OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) = 0;
+4 -4
View File
@@ -22,8 +22,8 @@ public:
void endRenderPass();
void present(MTL::Drawable* drawable);
void end(PEvent signal);
void executeCommands(const Array<Gfx::PRenderCommand>& commands);
void executeCommands(const Array<Gfx::PComputeCommand>& commands);
void executeCommands(Array<Gfx::ORenderCommand> commands);
void executeCommands(Array<Gfx::OComputeCommand> commands);
void waitDeviceIdle();
void signalEvent(PEvent event);
void waitForEvent(PEvent event);
@@ -83,8 +83,8 @@ public:
return queue;
}
PCommand getCommands();
PRenderCommand getRenderCommand(const std::string& name);
PComputeCommand getComputeCommand(const std::string& name);
ORenderCommand getRenderCommand(const std::string& name);
OComputeCommand getComputeCommand(const std::string& name);
void submitCommands(PEvent signal = nullptr);
private:
PGraphics graphics;
+10 -9
View File
@@ -1,4 +1,5 @@
#include "Command.h"
#include "Graphics/Graphics.h"
#include "Graphics/Metal/Resources.h"
#include "Metal/MTLRenderCommandEncoder.hpp"
#include "Window.h"
@@ -7,7 +8,7 @@ using namespace Seele;
using namespace Seele::Metal;
Command::Command(PGraphics graphics, PCommandQueue owner)
: graphics(graphics), owner(owner), signalEvent(new Event(graphics)),
: graphics(graphics), owner(owner), completed(new Event(graphics)),
cmdBuffer(owner->getHandle()->commandBuffer()), renderEncoder(nullptr) {}
Command::~Command() { cmdBuffer->release(); }
@@ -31,16 +32,16 @@ void Command::end(PEvent signal) {
cmdBuffer->commit();
}
void Command::executeCommands(const Array<Gfx::PRenderCommand> &commands) {
for (auto command : commands) {
auto cmd = command.cast<RenderCommand>();
void Command::executeCommands(Array<Gfx::ORenderCommand> commands) {
for (auto& command : commands) {
auto cmd = Gfx::PRenderCommand(command).cast<RenderCommand>();
cmd->end();
}
}
void Command::executeCommands(const Array<Gfx::PComputeCommand> &commands) {
for (auto command : commands) {
auto cmd = command.cast<ComputeCommand>();
void Command::executeCommands(Array<Gfx::OComputeCommand> commands) {
for (auto& command : commands) {
auto cmd = Gfx::PComputeCommand(command).cast<ComputeCommand>();
cmd->end();
}
}
@@ -156,11 +157,11 @@ CommandQueue::CommandQueue(PGraphics graphics) : graphics(graphics) {
CommandQueue::~CommandQueue() { queue->release(); }
PRenderCommand CommandQueue::getRenderCommand(const std::string &name) {
ORenderCommand CommandQueue::getRenderCommand(const std::string &name) {
return new RenderCommand(activeCommand->createRenderEncoder());
}
PComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
OComputeCommand CommandQueue::getComputeCommand(const std::string &name) {
return new ComputeCommand(activeCommand->createComputeEncoder());
}
+4 -4
View File
@@ -22,8 +22,8 @@ public:
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
@@ -33,8 +33,8 @@ public:
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name = "") override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name = "") override;
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name = "") override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name = "") override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;
+15 -8
View File
@@ -54,53 +54,60 @@ void Graphics::waitDeviceIdle()
queue->getCommands()->waitDeviceIdle();
}
void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
{
queue->getCommands()->executeCommands(commands);
queue->getCommands()->executeCommands(std::move(commands));
}
void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
{
queue->getCommands()->executeCommands(commands);
queue->getCommands()->executeCommands(std::move(commands));
}
Gfx::OTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
{
return new Texture2D(this, createInfo);
}
Gfx::OTexture3D Graphics::createTexture3D(const TextureCreateInfo &createInfo)
{
return new Texture3D(this, createInfo);
}
Gfx::OTextureCube Graphics::createTextureCube(const TextureCreateInfo &createInfo)
{
return new TextureCube(this, createInfo);
}
Gfx::OUniformBuffer Graphics::createUniformBuffer(const UniformBufferCreateInfo &bulkData)
{
}
Gfx::OShaderBuffer Graphics::createShaderBuffer(const ShaderBufferCreateInfo &bulkData)
{
}
Gfx::OVertexBuffer Graphics::createVertexBuffer(const VertexBufferCreateInfo &bulkData)
{
}
Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkData)
{
}
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
{
return queue->getRenderCommand(name);
}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
{
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
{
return queue->getComputeCommand(name);
}
Gfx::OVertexShader Graphics::createVertexShader(const ShaderCreateInfo& createInfo)
+2 -2
View File
@@ -48,13 +48,13 @@ void DebugPass::beginFrame(const Component::Camera& cam)
void DebugPass::render()
{
graphics->beginRenderPass(renderPass);
Gfx::PRenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("DebugRender");
renderCommand->setViewport(viewport);
renderCommand->bindPipeline(pipeline);
renderCommand->bindDescriptor(viewParamsSet);
renderCommand->bindVertexBuffer({ debugVertices });
renderCommand->draw((uint32)gDebugVertices.size(), 1, 0, 0);
graphics->executeCommands(Array{renderCommand});
graphics->executeCommands(Array{std::move(renderCommand)});
graphics->endRenderPass();
gDebugVertices.clear();
}
@@ -51,7 +51,7 @@ void DepthPrepass::render()
permutation.setVertexFile("LegacyBasePass");
}
graphics->beginRenderPass(renderPass);
Array<Gfx::PRenderCommand> commands;
Array<Gfx::ORenderCommand> commands;
for (VertexData* vertexData : VertexData::getList())
{
permutation.setVertexData(vertexData->getTypeName());
@@ -66,7 +66,7 @@ void DepthPrepass::render()
// SceneData => per material instance
Gfx::PermutationId id(permutation);
Gfx::PRenderCommand command = graphics->createRenderCommand("DepthRender");
Gfx::ORenderCommand command = graphics->createRenderCommand("DepthRender");
command->setViewport(viewport);
Gfx::OPipelineLayout layout = graphics->createPipelineLayout(depthPrepassLayout);
//layout->addDescriptorLayout(INDEX_MATERIAL, materialData.material->getDescriptorLayout());
@@ -126,10 +126,10 @@ void DepthPrepass::render()
}
}
}
commands.add(command);
commands.add(std::move(command));
}
}
graphics->executeCommands(commands);
graphics->executeCommands(std::move(commands));
graphics->endRenderPass();
}
+2 -2
View File
@@ -42,13 +42,13 @@ void UIPass::beginFrame(const Component::Camera& cam)
void UIPass::render()
{
graphics->beginRenderPass(renderPass);
Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
Gfx::ORenderCommand command = graphics->createRenderCommand("UIPassCommand");
command->setViewport(viewport);
command->bindPipeline(pipeline);
command->bindVertexBuffer({elementBuffer});
command->bindDescriptor(descriptorSet);
command->draw(4, static_cast<uint32>(renderElements.size()), 0, 0);
graphics->executeCommands(Array<Gfx::PRenderCommand>({command}));
graphics->executeCommands(Array{std::move(command)});
graphics->endRenderPass();
//co_return;
+23 -14
View File
@@ -82,7 +82,7 @@ void Command::endRenderPass()
state = State::Begin;
}
void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void Command::executeCommands(const Array<Gfx::ORenderCommand>& commands)
{
assert(state == State::RenderPass);
if(commands.size() == 0)
@@ -93,7 +93,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
{
auto command = commands[i].cast<RenderCommand>();
auto command = Gfx::PRenderCommand(commands[i]).cast<RenderCommand>();
command->end();
executingRenders.add(command);
for(auto& descriptor : command->boundDescriptors)
@@ -106,7 +106,7 @@ void Command::executeCommands(const Array<Gfx::PRenderCommand>& commands)
vkCmdExecuteCommands(handle, (uint32)cmdBuffers.size(), cmdBuffers.data());
}
void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
void Command::executeCommands(const Array<Gfx::OComputeCommand>& commands)
{
if(commands.size() == 0)
{
@@ -115,7 +115,7 @@ void Command::executeCommands(const Array<Gfx::PComputeCommand>& commands)
Array<VkCommandBuffer> cmdBuffers(commands.size());
for (uint32 i = 0; i < commands.size(); ++i)
{
auto command = commands[i].cast<ComputeCommand>();
auto command = Gfx::PComputeCommand(commands[i]).cast<ComputeCommand>();
command->end();
executingComputes.add(command);
for(auto& descriptor : command->boundDescriptors)
@@ -485,40 +485,49 @@ PCommand CommandPool::getCommands()
{
return command;
}
void CommandPool::cacheCommands(Array<ORenderCommand> commands)
{
allocatedRenderCommands.addAll(commands);
}
PRenderCommand CommandPool::createRenderCommand(const std::string& name)
void CommandPool::cacheCommands(Array<OComputeCommand> commands)
{
allocatedComputeCommands.addAll(commands);
}
ORenderCommand CommandPool::createRenderCommand(const std::string& name)
{
for (uint32 i = 0; i < allocatedRenderCommands.size(); ++i)
{
PRenderCommand cmdBuffer = allocatedRenderCommands[i];
if (cmdBuffer->isReady())
if (allocatedRenderCommands[i]->isReady())
{
ORenderCommand cmdBuffer = std::move(allocatedRenderCommands[i]);
allocatedRenderCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin(command->boundRenderPass, command->boundFramebuffer);
return cmdBuffer;
}
}
allocatedRenderCommands.add(new RenderCommand(graphics, commandPool));
PRenderCommand result = allocatedRenderCommands.back();
ORenderCommand result = new RenderCommand(graphics, commandPool);
result->name = name;
result->begin(command->boundRenderPass, command->boundFramebuffer);
return result;
}
PComputeCommand CommandPool::createComputeCommand(const std::string& name)
OComputeCommand CommandPool::createComputeCommand(const std::string& name)
{
for (uint32 i = 0; i < allocatedComputeCommands.size(); ++i)
{
PComputeCommand cmdBuffer = allocatedComputeCommands[i];
if (cmdBuffer->isReady())
if (allocatedComputeCommands[i]->isReady())
{
OComputeCommand cmdBuffer = std::move(allocatedComputeCommands[i]);
allocatedComputeCommands.removeAt(i, false);
cmdBuffer->name = name;
cmdBuffer->begin();
return cmdBuffer;
}
}
allocatedComputeCommands.add(new ComputeCommand(graphics, commandPool));
PComputeCommand result = allocatedComputeCommands.back();
OComputeCommand result = new ComputeCommand(graphics, commandPool);
result->name = name;
result->begin();
return result;
+41 -49
View File
@@ -1,42 +1,35 @@
#pragma once
#include "Queue.h"
#include "Graphics/Command.h"
#include "Buffer.h"
#include "Graphics/Command.h"
#include "Queue.h"
#include <thread>
namespace Seele
{
namespace Vulkan
{
namespace Seele {
namespace Vulkan {
DECLARE_REF(RenderPass)
DECLARE_REF(Framebuffer)
DECLARE_REF(RenderCommand)
DECLARE_REF(ComputeCommand)
DECLARE_REF(DescriptorSet)
DECLARE_REF(CommandPool)
class Command
{
class Command {
public:
Command(PGraphics graphics, PCommandPool pool);
~Command();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
constexpr VkCommandBuffer getHandle() { return handle; }
void reset();
void begin();
void end();
void beginRenderPass(PRenderPass renderPass, PFramebuffer framebuffer);
void endRenderPass();
void executeCommands(const Array<Gfx::PRenderCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::PComputeCommand>& secondaryCommands);
void executeCommands(const Array<Gfx::ORenderCommand> &secondaryCommands);
void executeCommands(const Array<Gfx::OComputeCommand> &secondaryCommands);
void waitForSemaphore(VkPipelineStageFlags stages, PSemaphore waitSemaphore);
void checkFence();
void waitForCommand(uint32 timeToWait = 1000000u);
PFence getFence();
PCommandPool getPool();
enum State
{
enum State {
Init,
Begin,
RenderPass,
@@ -68,15 +61,11 @@ DEFINE_REF(Command)
DECLARE_REF(GraphicsPipeline)
DECLARE_REF(ComputePipeline)
class RenderCommand : public Gfx::RenderCommand
{
class RenderCommand : public Gfx::RenderCommand {
public:
RenderCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~RenderCommand();
constexpr VkCommandBuffer getHandle()
{
return handle;
}
constexpr VkCommandBuffer getHandle() { return handle; }
void begin(PRenderPass renderPass, PFramebuffer framebuffer);
void end();
void reset();
@@ -84,13 +73,21 @@ public:
virtual void setViewport(Gfx::PViewport viewport) override;
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& descriptorSets) override;
virtual void bindVertexBuffer(const Array<Gfx::PVertexBuffer>& buffers) override;
virtual void
bindDescriptor(const Array<Gfx::PDescriptorSet> &descriptorSets) override;
virtual void
bindVertexBuffer(const Array<Gfx::PVertexBuffer> &buffers) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex, uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount, int32 firstIndex, uint32 vertexOffset, uint32 firstInstance) override;
virtual void pushConstants(Gfx::PPipelineLayout layout,
Gfx::SeShaderStageFlags stage, uint32 offset,
uint32 size, const void *data) override;
virtual void draw(uint32 vertexCount, uint32 instanceCount, int32 firstVertex,
uint32 firstInstance) override;
virtual void drawIndexed(uint32 indexCount, uint32 instanceCount,
int32 firstIndex, uint32 vertexOffset,
uint32 firstInstance) override;
virtual void drawMesh(uint32 groupX, uint32 groupY, uint32 groupZ) override;
private:
PGraphicsPipeline pipeline;
bool ready;
@@ -105,28 +102,28 @@ private:
};
DEFINE_REF(RenderCommand)
class ComputeCommand : public Gfx::ComputeCommand
{
class ComputeCommand : public Gfx::ComputeCommand {
public:
ComputeCommand(PGraphics graphics, VkCommandPool cmdPool);
virtual ~ComputeCommand();
inline VkCommandBuffer getHandle()
{
return handle;
}
inline VkCommandBuffer getHandle() { return handle; }
void begin();
void end();
void reset();
bool isReady();
virtual void bindPipeline(Gfx::PComputePipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet set) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet>& sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout, Gfx::SeShaderStageFlags stage, uint32 offset, uint32 size, const void* data) override;
virtual void dispatch(uint32 threadX, uint32 threadY, uint32 threadZ) override;
virtual void bindDescriptor(const Array<Gfx::PDescriptorSet> &sets) override;
virtual void pushConstants(Gfx::PPipelineLayout layout,
Gfx::SeShaderStageFlags stage, uint32 offset,
uint32 size, const void *data) override;
virtual void dispatch(uint32 threadX, uint32 threadY,
uint32 threadZ) override;
private:
PComputePipeline pipeline;
bool ready;
Array<DescriptorSet*> boundDescriptors;
Array<DescriptorSet *> boundDescriptors;
VkViewport currentViewport;
VkRect2D currentScissor;
PGraphics graphics;
@@ -136,22 +133,17 @@ private:
friend class Command;
};
DEFINE_REF(ComputeCommand)
class CommandPool
{
class CommandPool {
public:
CommandPool(PGraphics graphics, PQueue queue);
virtual ~CommandPool();
constexpr PQueue getQueue() const
{
return queue;
}
constexpr PQueue getQueue() const { return queue; }
PCommand getCommands();
PRenderCommand createRenderCommand(const std::string& name);
PComputeCommand createComputeCommand(const std::string& name);
constexpr VkCommandPool getHandle() const
{
return commandPool;
}
void cacheCommands(Array<ORenderCommand> commands);
void cacheCommands(Array<OComputeCommand> commands);
ORenderCommand createRenderCommand(const std::string &name);
OComputeCommand createComputeCommand(const std::string &name);
constexpr VkCommandPool getHandle() const { return commandPool; }
void submitCommands(PSemaphore signalSemaphore = nullptr);
private:
+4 -4
View File
@@ -116,12 +116,12 @@ void Graphics::waitDeviceIdle()
vkDeviceWaitIdle(handle);
}
void Graphics::executeCommands(const Array<Gfx::PRenderCommand>& commands)
void Graphics::executeCommands(Array<Gfx::ORenderCommand> commands)
{
getGraphicsCommands()->getCommands()->executeCommands(commands);
}
void Graphics::executeCommands(const Array<Gfx::PComputeCommand>& commands)
void Graphics::executeCommands(Array<Gfx::OComputeCommand> commands)
{
getComputeCommands()->getCommands()->executeCommands(commands);
}
@@ -159,12 +159,12 @@ Gfx::OIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
{
return new IndexBuffer(this, bulkData);
}
Gfx::PRenderCommand Graphics::createRenderCommand(const std::string& name)
Gfx::ORenderCommand Graphics::createRenderCommand(const std::string& name)
{
return getGraphicsCommands()->createRenderCommand(name);
}
Gfx::PComputeCommand Graphics::createComputeCommand(const std::string& name)
Gfx::OComputeCommand Graphics::createComputeCommand(const std::string& name)
{
return getComputeCommands()->createComputeCommand(name);
}
+4 -4
View File
@@ -39,8 +39,8 @@ public:
virtual void endRenderPass() override;
virtual void waitDeviceIdle() override;
virtual void executeCommands(const Array<Gfx::PRenderCommand>& commands) override;
virtual void executeCommands(const Array<Gfx::PComputeCommand>& commands) override;
virtual void executeCommands(Array<Gfx::ORenderCommand> commands) override;
virtual void executeCommands(Array<Gfx::OComputeCommand> commands) override;
virtual Gfx::OTexture2D createTexture2D(const TextureCreateInfo &createInfo) override;
virtual Gfx::OTexture3D createTexture3D(const TextureCreateInfo &createInfo) override;
@@ -50,8 +50,8 @@ public:
virtual Gfx::OVertexBuffer createVertexBuffer(const VertexBufferCreateInfo &bulkData) override;
virtual Gfx::OIndexBuffer createIndexBuffer(const IndexBufferCreateInfo &bulkData) override;
virtual Gfx::PRenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::PComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::ORenderCommand createRenderCommand(const std::string& name) override;
virtual Gfx::OComputeCommand createComputeCommand(const std::string& name) override;
virtual Gfx::OVertexShader createVertexShader(const ShaderCreateInfo& createInfo) override;
virtual Gfx::OFragmentShader createFragmentShader(const ShaderCreateInfo& createInfo) override;