Adding nlohmanns json library
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@@ -1,5 +1,6 @@
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#include "Actor.h"
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#include "Component.h"
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#include "Scene/Components/Component.h"
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#include "Scene/Scene.h"
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using namespace Seele;
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@@ -11,6 +12,25 @@ Actor::~Actor()
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{
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}
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void Actor::tick(float deltaTime)
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{
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rootComponent->tick(deltaTime);
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for(auto child : children)
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{
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child->tick(deltaTime);
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}
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}
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void Actor::notifySceneAttach(PScene scene)
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{
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owningScene = scene;
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rootComponent->notifySceneAttach(scene);
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}
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PScene Actor::getScene()
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{
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return owningScene;
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}
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void Actor::setParent(PActor newParent)
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{
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parent = newParent;
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@@ -18,10 +38,14 @@ void Actor::setParent(PActor newParent)
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void Actor::addChild(PActor child)
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{
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children.add(child);
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child->setParent(this);
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child->notifySceneAttach(owningScene);
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}
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void Actor::detachChild(PActor child)
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{
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children.remove(children.find(child), false);
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child->setParent(nullptr);
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child->notifySceneAttach(nullptr);
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}
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void Actor::setWorldLocation(Vector location)
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{
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@@ -55,15 +79,16 @@ void Actor::addWorldRotation(Vector4 rotation)
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{
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rootComponent->addWorldRotation(rotation);
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}
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void Actor::addWorldScale(Vector scale)
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{
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rootComponent->addWorldScale(scale);
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}
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PComponent Actor::getRootComponent()
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{
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return rootComponent;
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}
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void Actor::setRootComponent(PComponent newRoot)
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{
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if(rootComponent != nullptr)
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{
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rootComponent->owner = nullptr;
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}
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rootComponent = newRoot;
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rootComponent->owner = this;
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}
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