Removing more debugging code
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@@ -62,7 +62,7 @@ int ClassifyBisector(in BisectorGeometry tri, uint depth)
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return FRUSTUM_CULLED;
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// Project the points on screen
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float4x4 viewProjectionMatrix = mul(pViewParams.projectionMatrix, pViewParams.viewMatrix);
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float4x4 viewProjectionMatrix = pViewParams.viewProjectionMatrix;
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float4 p0P = mul(viewProjectionMatrix, float4(tri.p[0], 1.0));
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p0P.xy = p0P.xy / p0P.w;
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p0P.xy = (p0P.xy * 0.5 + 0.5);
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