trying to fix light culling still

This commit is contained in:
Dynamitos
2021-07-11 22:23:01 +02:00
parent 7f019a28b4
commit bc09920462
5 changed files with 22 additions and 8 deletions
@@ -36,6 +36,15 @@ void LightCullingPass::beginFrame()
uniformUpdate.data = (uint8*)&viewParams;
viewParamsBuffer->updateContents(uniformUpdate);
LightEnv lightEnv = scene->getLightBuffer();
for(uint32 i = 0; i < lightEnv.numPointLights; ++i)
{
lightEnv.pointLights[i].positionVS = lightEnv.pointLights[i].positionWS;
}
uniformUpdate.size = sizeof(PointLight) * MAX_POINT_LIGHTS;
uniformUpdate.data = (uint8*)&lightEnv.pointLights;
pointLightBuffer->updateContents(uniformUpdate);
BulkResourceData counterReset;
uint32 reset = 0;
counterReset.data = (uint8*)&reset;