Removing the need for multiview

This commit is contained in:
2025-07-04 23:19:10 +02:00
parent b2cb8b42e4
commit bcdcc47eb3
3 changed files with 96 additions and 78 deletions
+2 -2
View File
@@ -70,11 +70,11 @@ struct VertexOutput
float3 localPos : LOCALPOS; float3 localPos : LOCALPOS;
}; };
[shader("vertex")] [shader("vertex")]
VertexOutput vertMain(uint vertexIndex : SV_VertexID, uint viewIndex : SV_ViewID) VertexOutput vertMain(uint vertexIndex : SV_VertexID)
{ {
VertexOutput output; VertexOutput output;
output.localPos = vertices[vertexIndex]; output.localPos = vertices[vertexIndex];
output.svPos = mul(pViewParams.projection, mul(pViewParams.view[viewIndex], float4(output.localPos, 1))); output.svPos = mul(pViewParams.projection, mul(pViewParams.view[vertexIndex / 6], float4(output.localPos, 1)));
return output; return output;
} }
+94 -75
View File
@@ -131,93 +131,112 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.height = SOURCE_RESOLUTION, .height = SOURCE_RESOLUTION,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT, .usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT,
}); });
Gfx::ORenderPass cubeRenderPass = graphics->createRenderPass( Array<Gfx::OTextureView> cubeViews;
Gfx::RenderTargetLayout{ cubeViews.add(cubeMap->createTextureView(0, 1, 0, 1));
.colorAttachments = cubeViews.add(cubeMap->createTextureView(0, 1, 1, 1));
{ cubeViews.add(cubeMap->createTextureView(0, 1, 2, 1));
Gfx::RenderTargetAttachment(cubeMap->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, cubeViews.add(cubeMap->createTextureView(0, 1, 3, 1));
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE), cubeViews.add(cubeMap->createTextureView(0, 1, 4, 1));
cubeViews.add(cubeMap->createTextureView(0, 1, 5, 1));
for(uint32 i = 0; i < 6; ++i) {
Gfx::ORenderPass cubeRenderPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments =
{
Gfx::RenderTargetAttachment(cubeViews[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE),
},
},
{
Gfx::SubPassDependency{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
}, },
},
{
Gfx::SubPassDependency{
.srcSubpass = 0,
.dstSubpass = ~0U,
.srcStage = Gfx::SE_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStage = Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
.srcAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
}, },
},
{
.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = cubeRenderFrag,
.renderPass = cubeRenderPass,
.pipelineLayout = cubePipelineLayout,
.colorBlend =
{ {
.attachmentCount = 1, .size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
.offset = {0, 0},
}, },
}); "EnvironmentRenderPass");
graphics->beginRenderPass(cubeRenderPass); cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("CubeMapRender"); .vertexShader = cubeRenderVertex,
renderCommand->bindPipeline(cubeRenderPipeline); .fragmentShader = cubeRenderFrag,
renderCommand->bindDescriptor({set}); .renderPass = cubeRenderPass,
renderCommand->setViewport(cubeRenderViewport); .pipelineLayout = cubePipelineLayout,
renderCommand->draw(36, 1, 0, 0); .colorBlend =
graphics->executeCommands(std::move(renderCommand)); {
graphics->endRenderPass(); .attachmentCount = 1,
},
Gfx::OTextureCube convolutedMap = graphics->createTextureCube(TextureCreateInfo{ });
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT, graphics->beginRenderPass(cubeRenderPass);
.width = CONVOLUTED_RESOLUTION, Gfx::ORenderCommand renderCommand = graphics->createRenderCommand("CubeMapRender");
.height = CONVOLUTED_RESOLUTION, renderCommand->bindPipeline(cubeRenderPipeline);
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, renderCommand->bindDescriptor({set});
}); renderCommand->setViewport(cubeRenderViewport);
Gfx::ORenderPass convolutionPass = graphics->createRenderPass( renderCommand->draw(6, 1, i*6, 0);
Gfx::RenderTargetLayout{ graphics->executeCommands(std::move(renderCommand));
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedMap->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, graphics->endRenderPass();
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, }
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
{
.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = convolutionFrag,
.renderPass = convolutionPass,
.pipelineLayout = cubePipelineLayout,
.colorBlend =
{
.attachmentCount = 1,
},
});
set = cubeRenderLayout->allocateDescriptorSet(); set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews); set->updateConstants("view", 0, captureViews);
set->updateConstants("projection", 0, &captureProjection); set->updateConstants("projection", 0, &captureProjection);
set->updateSampler("sampler", 0, cubeSampler); set->updateSampler("sampler", 0, cubeSampler);
set->updateTexture("cubeMap", 0, cubeMap->getDefaultView()); set->updateTexture("cubeMap", 0, cubeMap->getDefaultView());
set->writeChanges(); set->writeChanges();
Gfx::OTextureCube convolutedMap = graphics->createTextureCube(TextureCreateInfo{
.format = Gfx::SE_FORMAT_R32G32B32A32_SFLOAT,
.width = CONVOLUTED_RESOLUTION,
.height = CONVOLUTED_RESOLUTION,
.usage = Gfx::SE_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
});
Array<Gfx::OTextureView> convolutedViews;
convolutedViews.add(cubeMap->createTextureView(0, 1, 0, 1));
convolutedViews.add(cubeMap->createTextureView(0, 1, 1, 1));
convolutedViews.add(cubeMap->createTextureView(0, 1, 2, 1));
convolutedViews.add(cubeMap->createTextureView(0, 1, 3, 1));
convolutedViews.add(cubeMap->createTextureView(0, 1, 4, 1));
convolutedViews.add(cubeMap->createTextureView(0, 1, 5, 1));
for(uint32 i = 0; i < 6; ++i) {
Gfx::ORenderPass convolutionPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedViews[i], Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
{
.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass");
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
.fragmentShader = convolutionFrag,
.renderPass = convolutionPass,
.pipelineLayout = cubePipelineLayout,
.colorBlend =
{
.attachmentCount = 1,
},
});
graphics->beginRenderPass(convolutionPass); graphics->beginRenderPass(convolutionPass);
Gfx::ORenderCommand cmd = graphics->createRenderCommand("ConvolutionPass"); Gfx::ORenderCommand cmd = graphics->createRenderCommand("ConvolutionPass");
cmd->bindPipeline(convolutionPipeline); cmd->bindPipeline(convolutionPipeline);
cmd->bindDescriptor({set}); cmd->bindDescriptor({set});
cmd->setViewport(convolutionViewport); cmd->setViewport(convolutionViewport);
cmd->draw(36, 1, 0, 0); cmd->draw(6, 1, i*6, 0);
graphics->executeCommands(std::move(cmd)); graphics->executeCommands(std::move(cmd));
graphics->endRenderPass(); graphics->endRenderPass();
}
asset->skybox = std::move(cubeMap); asset->skybox = std::move(cubeMap);
asset->irradianceMap = std::move(convolutedMap); asset->irradianceMap = std::move(convolutedMap);
graphics->waitDeviceIdle(); graphics->waitDeviceIdle();
-1
View File
@@ -905,7 +905,6 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
// required for spirv_1_4 // required for spirv_1_4
initializer.deviceExtensions.add(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME); initializer.deviceExtensions.add(VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
} }
initializer.deviceExtensions.add(VK_KHR_MULTIVIEW_EXTENSION_NAME);
#ifdef __APPLE__ #ifdef __APPLE__
initializer.deviceExtensions.add("VK_KHR_portability_subset"); initializer.deviceExtensions.add("VK_KHR_portability_subset");
#endif #endif