Adding transparency support
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+5
-8
@@ -63,16 +63,13 @@ int main() {
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.filePath = sourcePath / "import/textures/skyboxsun5deg_tn.jpg",
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.type = TextureImportType::TEXTURE_CUBEMAP,
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});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/greek-temple/source/greek-temple.fbx",
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// .importPath = "temple"
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// });
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AssetImporter::importMesh(MeshImportArgs{.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.fbx",
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.importPath = "Whitechapel"});
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// AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/nitra-castle-rawscan/source/Nitriansky.obj",
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// .importPath = "Nitriansky"
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// });
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//AssetImporter::importMesh(MeshImportArgs{
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// .filePath = sourcePath / "import/models/city-suburbs/city-suburbs.gltf",
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// .importPath = "suburbs",
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//});
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1920;
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