Adding transparency support

This commit is contained in:
Dynamitos
2024-06-20 21:57:26 +02:00
parent 2dc9d57c71
commit bd63b14260
27 changed files with 578 additions and 282 deletions
@@ -31,6 +31,10 @@ class BasePass : public RenderPass {
// use a different texture here so we can do multisampling
Gfx::OTexture2D basePassDepth;
// used for transparency sorting
Vector cameraPos;
Vector cameraForward;
PCameraActor source;
Gfx::OPipelineLayout basePassLayout;
Gfx::ODescriptorLayout lightCullingLayout;