Restructuring renderpasses
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@@ -45,7 +45,6 @@ private:
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Gfx::PRenderTargetAttachment depthAttachment;
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Gfx::PTexture2D depthBuffer;
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UPDepthPrepassMeshProcessor processor;
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const PScene scene;
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Array<Gfx::PDescriptorSet> descriptorSets;
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PCameraComponent source;
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