Restructuring renderpasses
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@@ -5,13 +5,15 @@
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namespace Seele
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{
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DECLARE_REF(ViewFrame)
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class RenderGraph
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{
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public:
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RenderGraph();
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~RenderGraph();
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void setup();
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void addRenderPass(PRenderPass renderPass);
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void addRenderPass(UPRenderPass renderPass);
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void render(PViewFrame viewFrame);
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Gfx::PRenderTargetAttachment requestRenderTarget(const std::string& outputName);
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Gfx::PTexture requestTexture(const std::string& outputName);
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Gfx::PStructuredBuffer requestBuffer(const std::string& outputName);
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@@ -25,7 +27,7 @@ private:
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Map<std::string, Gfx::PTexture> registeredTextures;
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Map<std::string, Gfx::PStructuredBuffer> registeredBuffers;
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Map<std::string, Gfx::PUniformBuffer> registeredUniforms;
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List<PRenderPass> renderPasses;
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List<UPRenderPass> renderPasses;
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};
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DEFINE_REF(RenderGraph)
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} // namespace Seele
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