Restructuring renderpasses
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@@ -15,12 +15,12 @@ UIPass::~UIPass()
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}
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void UIPass::beginFrame()
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void UIPass::beginFrame(UPViewFrame& viewFrame)
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{
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}
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void UIPass::render()
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void UIPass::render(UPViewFrame& viewFrame)
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{
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graphics->beginRenderPass(renderPass);
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Gfx::PRenderCommand command = graphics->createRenderCommand("UIPassCommand");
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@@ -31,7 +31,7 @@ void UIPass::render()
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graphics->endRenderPass();
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}
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void UIPass::endFrame()
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void UIPass::endFrame(UPViewFrame& viewFrame)
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{
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}
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