Restructuring renderpasses
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@@ -7,6 +7,10 @@ namespace Seele
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{
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DECLARE_NAME_REF(Gfx, Texture2D)
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DECLARE_NAME_REF(Gfx, RenderTargetAttachment)
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struct UIPassData
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{
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const UI::RenderHierarchy hierarchy;
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};
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class UIPass : public RenderPass
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{
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public:
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@@ -18,7 +22,7 @@ public:
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virtual void publishOutputs() override;
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virtual void createRenderPass() override;
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private:
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UI::RenderHierarchy hierarchy;
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PUIViewFrame uiFrame;
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Gfx::PRenderTargetAttachment renderTarget;
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Gfx::PRenderTargetAttachment depthAttachment;
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Gfx::PTexture2D depthBuffer;
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