Restructuring renderpasses
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@@ -12,16 +12,27 @@ public:
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RenderElement();
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virtual ~RenderElement();
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private:
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uint32 hierarchyIndex;
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RenderElement* parent;
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PElement referencedElement;
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Gfx::PRenderCommand renderCommand;
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friend class RenderHierarchy;
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};
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struct RenderHierarchyUpdate
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{};
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DEFINE_REF(RenderHierarchyUpdate)
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class RenderHierarchy
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{
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public:
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RenderHierarchy();
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~RenderHierarchy();
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private:
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void updateHierarchyIndices();
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// List of all drawable elements in draw order
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Array<RenderElement> drawElements;
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};
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