Restructuring renderpasses
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@@ -4,6 +4,15 @@ namespace Seele
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{
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DECLARE_REF(Scene)
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DECLARE_REF(CameraActor)
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class SceneViewFrame : public ViewFrame
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{
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public:
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protected:
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const PScene scene;
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};
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DEFINE_REF(SceneViewFrame)
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class SceneView : public View
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{
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public:
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@@ -14,6 +23,7 @@ public:
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private:
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PScene scene;
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PCameraActor activeCamera;
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virtual void keyCallback(KeyCode code, InputAction action, KeyModifier modifier) override;
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virtual void mouseMoveCallback(double xPos, double yPos) override;
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virtual void mouseButtonCallback(MouseButton button, InputAction action, KeyModifier modifier) override;
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