Restructuring renderpasses

This commit is contained in:
Dynamitos
2021-09-29 22:12:56 +02:00
parent 632d120f6d
commit bd739068d6
43 changed files with 258 additions and 800 deletions
+10 -12
View File
@@ -1,16 +1,14 @@
#include "Graphics/RenderCore.h"
#include "Window/WindowManager.h"
#include "Scene/Components/PrimitiveComponent.h"
#include "Window/SceneView.h"
#include "Window/InspectorView.h"
#include "Asset/AssetRegistry.h"
#include "Fibers/Fibers.h"
#include <queue>
using namespace Seele;
int main()
{
RenderCore core;
core.init();
PWindowManager windowManager = new WindowManager();
WindowCreateInfo mainWindowInfo;
mainWindowInfo.title = "SeeleEngine";
mainWindowInfo.width = 1280;
@@ -18,13 +16,13 @@ int main()
mainWindowInfo.bFullscreen = false;
mainWindowInfo.numSamples = 1;
mainWindowInfo.pixelFormat = Gfx::SE_FORMAT_B8G8R8A8_UNORM;
auto window = core.getWindowManager()->addWindow(mainWindowInfo);
auto window = windowManager->addWindow(mainWindowInfo);
ViewportCreateInfo sceneViewInfo;
sceneViewInfo.sizeX = 640;
sceneViewInfo.sizeY = 720;
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(core.getWindowManager()->getGraphics(), window, sceneViewInfo);
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
ViewportCreateInfo inspectorViewInfo;
@@ -32,7 +30,7 @@ int main()
inspectorViewInfo.sizeY = 720;
inspectorViewInfo.offsetX = 640;
inspectorViewInfo.offsetY = 0;
PInspectorView inspectorView = new InspectorView(core.getWindowManager()->getGraphics(), window, inspectorViewInfo);
PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
window->addView(inspectorView);
sceneView->setFocused();
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
@@ -44,9 +42,9 @@ int main()
PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
arissa->addWorldTranslation(Vector(0, 0, 100));
arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
sceneView->getScene()->addPrimitiveComponent(plane);
sceneView->getScene()->addPrimitiveComponent(arissa);
core.renderLoop();
core.shutdown();
while (windowManager->isActive())
{
windowManager->render();
}
return 0;
}