Changing vertex data interfaces
This commit is contained in:
@@ -22,12 +22,12 @@ class StaticMeshVertexData : public VertexData {
|
||||
StaticMeshVertexData();
|
||||
virtual ~StaticMeshVertexData();
|
||||
static StaticMeshVertexData* getInstance();
|
||||
void loadPositions(MeshId id, const Array<Vector4>& data);
|
||||
void loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data);
|
||||
void loadNormals(MeshId id, const Array<Vector4>& data);
|
||||
void loadTangents(MeshId id, const Array<Vector4>& data);
|
||||
void loadBiTangents(MeshId id, const Array<Vector4>& data);
|
||||
void loadColors(MeshId id, const Array<Vector4>& data);
|
||||
void loadPositions(uint64 offset, const Array<Vector4>& data);
|
||||
void loadTexCoords(uint64 offset, uint64 index, const Array<Vector2>& data);
|
||||
void loadNormals(uint64 offset, const Array<Vector4>& data);
|
||||
void loadTangents(uint64 offset, const Array<Vector4>& data);
|
||||
void loadBiTangents(uint64 offset, const Array<Vector4>& data);
|
||||
void loadColors(uint64 offset, const Array<Vector4>& data);
|
||||
virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
|
||||
virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
|
||||
virtual void init(Gfx::PGraphics graphics) override;
|
||||
@@ -44,7 +44,6 @@ class StaticMeshVertexData : public VertexData {
|
||||
virtual void updateBuffers() override;
|
||||
Array<StaticMatData> staticData;
|
||||
|
||||
std::mutex mutex;
|
||||
Gfx::OShaderBuffer positions;
|
||||
Array<Vector4> positionData;
|
||||
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
|
||||
|
||||
Reference in New Issue
Block a user