More skeleton
This commit is contained in:
@@ -0,0 +1,46 @@
|
||||
#pragma once
|
||||
#include "Graphics/Buffer.h"
|
||||
#include "Graphics/Initializer.h"
|
||||
|
||||
namespace Seele {
|
||||
namespace Metal {
|
||||
DECLARE_REF(Graphics)
|
||||
class Buffer
|
||||
{
|
||||
|
||||
};
|
||||
DEFINE_REF(Buffer)
|
||||
class VertexBuffer : public Gfx::VertexBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& createInfo);
|
||||
virtual ~VertexBuffer();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(VertexBuffer)
|
||||
class IndexBuffer : public Gfx::IndexBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
IndexBuffer(PGraphics graphics, const IndexBufferCreateInfo& createInfo);
|
||||
virtual ~IndexBuffer();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(IndexBuffer)
|
||||
class UniformBuffer : public Gfx::UniformBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& createInfo);
|
||||
virtual ~UniformBuffer();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(UniformBuffer)
|
||||
class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer
|
||||
{
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& createInfo);
|
||||
virtual ~ShaderBuffer();
|
||||
private:
|
||||
};
|
||||
DEFINE_REF(ShaderBuffer)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user