Implement Set, Refactor Map into Tree
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@@ -157,7 +157,6 @@ void BasePass::render()
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command->bindDescriptor(descriptorSets);
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if (graphics->supportMeshShading())
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{
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std::cout << "Num Meshes: " << instance.meshes.size() << std::endl;
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command->dispatch(instance.meshes.size(), 1, 1);
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}
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else
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@@ -113,10 +113,10 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
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loadColors(id, col);
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}
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void StaticMeshVertexData::init(Gfx::PGraphics graphics)
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
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{
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VertexData::init(graphics);
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descriptorLayout = graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
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VertexData::init(_graphics);
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descriptorLayout = _graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
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descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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@@ -6,7 +6,7 @@
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#include "Graphics/Descriptor.h"
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#include "Component/Mesh.h"
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#include "Graphics/Shader.h"
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#include <set>
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#include "Containers/Set.h"
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using namespace Seele;
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@@ -248,6 +248,12 @@ VertexData::VertexData()
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void Meshlet::build(const Array<uint32>& indices, Array<Meshlet>& meshlets)
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{
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Map<uint32, Set<uint32>> connectivity;
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for (uint32 i = 0; i < indices.size(); i+=3)
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{
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connectivity[indices[i]].insert(indices[i + 1]);
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connectivity[indices[i]].insert(indices[i + 2]);
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}
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Meshlet current = {
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.numVertices = 0,
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.numPrimitives = 0,
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