Implement Set, Refactor Map into Tree
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@@ -157,7 +157,6 @@ void BasePass::render()
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command->bindDescriptor(descriptorSets);
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if (graphics->supportMeshShading())
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{
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std::cout << "Num Meshes: " << instance.meshes.size() << std::endl;
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command->dispatch(instance.meshes.size(), 1, 1);
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}
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else
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