Implement Set, Refactor Map into Tree

This commit is contained in:
Dynamitos
2023-12-22 19:46:07 +01:00
parent ac1d11402e
commit c8f99bb64d
20 changed files with 674 additions and 603 deletions
+3 -3
View File
@@ -113,10 +113,10 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
loadColors(id, col);
}
void StaticMeshVertexData::init(Gfx::PGraphics graphics)
void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
{
VertexData::init(graphics);
descriptorLayout = graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
VertexData::init(_graphics);
descriptorLayout = _graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);