Implement Set, Refactor Map into Tree
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@@ -113,10 +113,10 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
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loadColors(id, col);
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}
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void StaticMeshVertexData::init(Gfx::PGraphics graphics)
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
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{
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VertexData::init(graphics);
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descriptorLayout = graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
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VertexData::init(_graphics);
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descriptorLayout = _graphics->createDescriptorLayout("StaticMeshDescriptorLayout");
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descriptorLayout->addDescriptorBinding(0, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(1, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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