Working on visibility pass
This commit is contained in:
@@ -85,19 +85,6 @@ void BasePass::beginFrame(const Component::Camera& cam)
|
||||
|
||||
void BasePass::render()
|
||||
{
|
||||
oLightIndexList->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
tLightIndexList->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
oLightGrid->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
tLightGrid->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
|
||||
opaqueCulling->updateBuffer(0, oLightIndexList);
|
||||
opaqueCulling->updateTexture(1, oLightGrid);
|
||||
transparentCulling->updateBuffer(0, tLightIndexList);
|
||||
@@ -112,6 +99,8 @@ void BasePass::render()
|
||||
permutation.setViewCulling(useViewCulling);
|
||||
for (VertexData* vertexData : VertexData::getList())
|
||||
{
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
const auto& materials = vertexData->getMaterialData();
|
||||
for (const auto& materialData : materials)
|
||||
@@ -176,11 +165,11 @@ void BasePass::render()
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
command->bindPipeline(pipeline);
|
||||
}
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(viewParamsSet);
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||
command->bindDescriptor(scene->getLightEnvironment()->getDescriptorSet());
|
||||
command->bindDescriptor(opaqueCulling);
|
||||
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||
for (const auto& drawCall : materialData.instances)
|
||||
{
|
||||
command->bindDescriptor(drawCall.materialInstance->getDescriptorSet());
|
||||
@@ -221,6 +210,8 @@ void BasePass::publishOutputs()
|
||||
|
||||
void BasePass::createRenderPass()
|
||||
{
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
@@ -32,6 +32,8 @@ private:
|
||||
PCameraActor source;
|
||||
Gfx::OPipelineLayout basePassLayout;
|
||||
Gfx::ODescriptorLayout lightCullingLayout;
|
||||
|
||||
Gfx::PShaderBuffer cullingBuffer;
|
||||
};
|
||||
DEFINE_REF(BasePass)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -66,6 +66,8 @@ void CachedDepthPass::render()
|
||||
for (VertexData *vertexData : VertexData::getList())
|
||||
{
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
|
||||
// Create Pipeline(VertexData)
|
||||
// Descriptors:
|
||||
@@ -120,8 +122,8 @@ void CachedDepthPass::render()
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
command->bindPipeline(pipeline);
|
||||
}
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(viewParamsSet);
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||
uint32 offset = 0;
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets), &offset);
|
||||
@@ -205,6 +207,8 @@ void CachedDepthPass::publishOutputs()
|
||||
|
||||
void CachedDepthPass::createRenderPass()
|
||||
{
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
.colorAttachments = {visibilityAttachment},
|
||||
.depthAttachment = depthAttachment,
|
||||
|
||||
@@ -21,6 +21,8 @@ private:
|
||||
Gfx::OTexture2D depthBuffer;
|
||||
Gfx::OTexture2D visibilityBuffer;
|
||||
Gfx::OPipelineLayout depthPrepassLayout;
|
||||
|
||||
Gfx::PShaderBuffer cullingBuffer;
|
||||
};
|
||||
DEFINE_REF(CachedDepthPass)
|
||||
}
|
||||
@@ -66,6 +66,8 @@ void DepthPrepass::render()
|
||||
for (VertexData *vertexData : VertexData::getList())
|
||||
{
|
||||
permutation.setVertexData(vertexData->getTypeName());
|
||||
vertexData->getInstanceDataSet()->updateBuffer(6, cullingBuffer);
|
||||
vertexData->getInstanceDataSet()->writeChanges();
|
||||
// Create Pipeline(VertexData)
|
||||
// Descriptors:
|
||||
// ViewData => global, static
|
||||
@@ -119,14 +121,14 @@ void DepthPrepass::render()
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(std::move(pipelineInfo));
|
||||
command->bindPipeline(pipeline);
|
||||
}
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(viewParamsSet);
|
||||
command->bindDescriptor(vertexData->getVertexDataSet());
|
||||
command->bindDescriptor(vertexData->getInstanceDataSet());
|
||||
uint32 offset = 0;
|
||||
command->pushConstants(Gfx::SE_SHADER_STAGE_TASK_BIT_EXT | Gfx::SE_SHADER_STAGE_VERTEX_BIT, 0, sizeof(VertexData::DrawCallOffsets), &offset);
|
||||
if (graphics->supportMeshShading())
|
||||
{
|
||||
//command->drawMesh(vertexData->getNumInstances(), 1, 1);
|
||||
command->drawMesh(vertexData->getNumInstances(), 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -174,6 +176,13 @@ void DepthPrepass::render()
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT
|
||||
);
|
||||
// Sync culling reads to compute write
|
||||
cullingBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT,
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT
|
||||
);
|
||||
}
|
||||
|
||||
void DepthPrepass::endFrame()
|
||||
@@ -186,13 +195,15 @@ void DepthPrepass::publishOutputs()
|
||||
|
||||
void DepthPrepass::createRenderPass()
|
||||
{
|
||||
cullingBuffer = resources->requestBuffer("CULLINGBUFFER");
|
||||
|
||||
depthAttachment = resources->requestRenderTarget("DEPTHPREPASS_DEPTH");
|
||||
depthAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||
depthAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_GENERAL);
|
||||
depthAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||
visibilityAttachment = resources->requestRenderTarget("VISIBILITY");
|
||||
visibilityAttachment.setInitialLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
visibilityAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
visibilityAttachment.setFinalLayout(Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
visibilityAttachment.setLoadOp(Gfx::SE_ATTACHMENT_LOAD_OP_LOAD);
|
||||
|
||||
Gfx::RenderTargetLayout layout = Gfx::RenderTargetLayout{
|
||||
|
||||
@@ -20,6 +20,8 @@ private:
|
||||
Gfx::RenderTargetAttachment depthAttachment;
|
||||
Gfx::RenderTargetAttachment visibilityAttachment;
|
||||
Gfx::OPipelineLayout depthPrepassLayout;
|
||||
|
||||
Gfx::PShaderBuffer cullingBuffer;
|
||||
};
|
||||
DEFINE_REF(DepthPrepass)
|
||||
} // namespace Seele
|
||||
|
||||
@@ -81,6 +81,19 @@ void LightCullingPass::render()
|
||||
commands.add(std::move(computeCommand));
|
||||
//std::cout << "Execute" << std::endl;
|
||||
graphics->executeCommands(std::move(commands));
|
||||
|
||||
oLightIndexList->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
tLightIndexList->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
oLightGrid->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
tLightGrid->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
|
||||
}
|
||||
|
||||
void LightCullingPass::endFrame()
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
#include "VisibilityPass.h"
|
||||
#include "Graphics/Shader.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -15,15 +16,46 @@ VisibilityPass::~VisibilityPass()
|
||||
void VisibilityPass::beginFrame(const Component::Camera& cam)
|
||||
{
|
||||
RenderPass::beginFrame(cam);
|
||||
visibilityDescriptor->reset();
|
||||
visibilitySet = visibilityDescriptor->allocateDescriptorSet();
|
||||
visibilitySet->updateTexture(0, visibilityAttachment->getTexture());
|
||||
visibliitySet->updateBuffer(StaticMeshVertexData::getInstance()->get)
|
||||
|
||||
//Array<VertexData::MeshletCullingInfo> cullingData(VertexData::getMeshletCount());
|
||||
//std::memset(cullingData.data(), 0xffff, cullingData.size() * sizeof(VertexData::MeshletCullingInfo));
|
||||
|
||||
//cullingBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
// .sourceData = {
|
||||
// .size = VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo),
|
||||
// .data = (uint8 *)cullingData.data(),
|
||||
// },
|
||||
// .numElements = VertexData::getMeshletCount()});
|
||||
//cullingBuffer->pipelineBarrier(
|
||||
// Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
|
||||
// Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
// Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
|
||||
// Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
}
|
||||
|
||||
void VisibilityPass::render()
|
||||
{
|
||||
cullingBuffer->rotateBuffer(VertexData::getMeshletCount() * sizeof(VertexData::MeshletCullingInfo));
|
||||
cullingBuffer->clear();
|
||||
|
||||
visibilityDescriptor->reset();
|
||||
visibilitySet = visibilityDescriptor->allocateDescriptorSet();
|
||||
visibilitySet->updateTexture(0, visibilityAttachment.getTexture());
|
||||
visibilitySet->updateBuffer(1, cullingBuffer);
|
||||
visibilitySet->writeChanges();
|
||||
|
||||
Gfx::OComputeCommand command = graphics->createComputeCommand("VisibilityCommand");
|
||||
command->bindPipeline(visibilityPipeline);
|
||||
command->bindDescriptor({viewParamsSet, visibilitySet});
|
||||
command->dispatch(threadGroupSize.x, threadGroupSize.y, threadGroupSize.z);
|
||||
Array<Gfx::OComputeCommand> commands;
|
||||
commands.add(std::move(command));
|
||||
graphics->executeCommands(std::move(commands));
|
||||
|
||||
cullingBuffer->pipelineBarrier(
|
||||
Gfx::SE_ACCESS_SHADER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
Gfx::SE_ACCESS_SHADER_READ_BIT, Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT);
|
||||
}
|
||||
|
||||
void VisibilityPass::endFrame()
|
||||
@@ -32,8 +64,11 @@ void VisibilityPass::endFrame()
|
||||
}
|
||||
|
||||
void VisibilityPass::publishOutputs()
|
||||
{
|
||||
visibilityDescriptor = graphcis->createDescriptorLayout("pVisibilityParams");
|
||||
{
|
||||
uint32_t viewportWidth = viewport->getWidth();
|
||||
uint32_t viewportHeight = viewport->getHeight();
|
||||
threadGroupSize = glm::ceil(glm::vec3(viewportWidth / (float)BLOCK_SIZE, viewportHeight / (float)BLOCK_SIZE, 1));
|
||||
visibilityDescriptor = graphics->createDescriptorLayout("pVisibilityParams");
|
||||
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_SAMPLED_IMAGE, });
|
||||
visibilityDescriptor->addDescriptorBinding(Gfx::DescriptorBinding{ .binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .access = Gfx::SE_DESCRIPTOR_ACCESS_READ_WRITE_BIT, });
|
||||
visibilityDescriptor->create();
|
||||
@@ -55,6 +90,9 @@ void VisibilityPass::publishOutputs()
|
||||
pipelineInfo.computeShader = visibilityShader;
|
||||
pipelineInfo.pipelineLayout = std::move(visibilityLayout);
|
||||
visibilityPipeline = graphics->createComputePipeline(std::move(pipelineInfo));
|
||||
|
||||
cullingBuffer = graphics->createShaderBuffer(ShaderBufferCreateInfo{.dynamic = true, .name = "CullingBuffer"});
|
||||
resources->registerBufferOutput("CULLINGBUFFER", cullingBuffer);
|
||||
}
|
||||
|
||||
void VisibilityPass::createRenderPass()
|
||||
|
||||
@@ -15,16 +15,18 @@ public:
|
||||
virtual void endFrame() override;
|
||||
virtual void publishOutputs() override;
|
||||
virtual void createRenderPass() override;
|
||||
uint64 allocate
|
||||
private:
|
||||
static constexpr uint32 BLOCK_SIZE = 32;
|
||||
Gfx::RenderTargetAttachment visibilityAttachment;
|
||||
Gfx::PDescriptorSet visibilitySet;
|
||||
Gfx::ODescriptorLayout visibilityDescriptor;
|
||||
Gfx::OPipelineLayout visibilityLayout;
|
||||
Gfx::OComputeShader visibilityShader;
|
||||
Gfx::PComputePipeline visibilityPipeline;
|
||||
|
||||
// Holds culling information for every meshlet for each instance
|
||||
Gfx::OShaderBuffer cullingBuffer;
|
||||
glm::uvec3 threadGroupSize;
|
||||
};
|
||||
DEFINE_REF(VisibilityPass)
|
||||
}
|
||||
Reference in New Issue
Block a user