Working on visibility pass
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@@ -32,6 +32,8 @@ private:
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PCameraActor source;
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Gfx::OPipelineLayout basePassLayout;
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Gfx::ODescriptorLayout lightCullingLayout;
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Gfx::PShaderBuffer cullingBuffer;
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};
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DEFINE_REF(BasePass)
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} // namespace Seele
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