Working on visibility pass

This commit is contained in:
Dynamitos
2024-06-07 09:19:47 +02:00
parent ad00e16cf9
commit cb21e8a85a
24 changed files with 450 additions and 373 deletions
@@ -15,16 +15,18 @@ public:
virtual void endFrame() override;
virtual void publishOutputs() override;
virtual void createRenderPass() override;
uint64 allocate
private:
static constexpr uint32 BLOCK_SIZE = 32;
Gfx::RenderTargetAttachment visibilityAttachment;
Gfx::PDescriptorSet visibilitySet;
Gfx::ODescriptorLayout visibilityDescriptor;
Gfx::OPipelineLayout visibilityLayout;
Gfx::OComputeShader visibilityShader;
Gfx::PComputePipeline visibilityPipeline;
// Holds culling information for every meshlet for each instance
Gfx::OShaderBuffer cullingBuffer;
glm::uvec3 threadGroupSize;
};
DEFINE_REF(VisibilityPass)
}