Working on visibility pass

This commit is contained in:
Dynamitos
2024-06-07 09:19:47 +02:00
parent ad00e16cf9
commit cb21e8a85a
24 changed files with 450 additions and 373 deletions
+5
View File
@@ -389,6 +389,11 @@ void *ShaderBuffer::mapRegion(uint64 offset, uint64 size, bool writeOnly) {
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
void ShaderBuffer::clear()
{
vkCmdFillBuffer(graphics->getQueueCommands(owner)->getCommands()->getHandle(), Vulkan::Buffer::getHandle(), 0, VK_WHOLE_SIZE, 0);
}
void ShaderBuffer::requestOwnershipTransfer(Gfx::QueueType newOwner) {
Gfx::QueueOwnedResource::transferOwnership(newOwner);
}