Working on visibility pass
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@@ -9,6 +9,7 @@
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#include "System/CameraUpdater.h"
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#include "Graphics/RenderPass/CachedDepthPass.h"
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#include "Graphics/RenderPass/DepthPrepass.h"
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#include "Graphics/RenderPass/VisibilityPass.h"
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#include "Graphics/RenderPass/LightCullingPass.h"
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#include "Graphics/RenderPass/BasePass.h"
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#include "Graphics/RenderPass/SkyboxRenderPass.h"
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@@ -28,6 +29,7 @@ GameView::GameView(Gfx::PGraphics graphics, PWindow window, const ViewportCreate
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reloadGame();
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renderGraph.addPass(new CachedDepthPass(graphics, scene));
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renderGraph.addPass(new DepthPrepass(graphics, scene));
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renderGraph.addPass(new VisibilityPass(graphics, scene));
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renderGraph.addPass(new LightCullingPass(graphics, scene));
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renderGraph.addPass(new BasePass(graphics, scene));
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renderGraph.addPass(new DebugPass(graphics, scene));
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