Adding vertex input description, readding slang
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@@ -4,11 +4,10 @@ import MaterialParameter;
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import Scene;
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[shader("vertex")]
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FragmentParameter vertexMain(
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uint vertexId: SV_VertexID,
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uint instanceId: SV_InstanceID,
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FragmentParameter vertexMain(
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VertexInput input
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){
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InstanceData inst = pScene.instances[instanceId];
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VertexAttributes attr = pVertexData.getAttributes(vertexId);
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InstanceData inst = pScene.instances[input.instanceId];
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VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
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return attr.getParameter(inst.transformMatrix);
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}
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@@ -1,5 +1,11 @@
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import MaterialParameter;
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struct VertexInput
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{
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uint vertexId;
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uint instanceId: SV_InstanceID;
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}
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interface IVertexData
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{
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VertexAttributes getAttributes(uint index);
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