Adding vertex input description, readding slang

This commit is contained in:
Dynamitos
2024-01-19 09:49:42 +01:00
parent 0f6dabde86
commit cb6b1815ee
16 changed files with 105 additions and 12 deletions
+2
View File
@@ -82,6 +82,8 @@ public:
virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
bool supportMeshShading() const { return meshShadingEnabled; }