Adding vertex input description, readding slang
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@@ -82,6 +82,8 @@ public:
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virtual ODescriptorLayout createDescriptorLayout(const std::string& name = "") = 0;
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virtual OPipelineLayout createPipelineLayout(PPipelineLayout baseLayout = nullptr) = 0;
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virtual OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) = 0;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) = 0;
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bool supportMeshShading() const { return meshShadingEnabled; }
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