Adding vertex input description, readding slang

This commit is contained in:
Dynamitos
2024-01-19 09:49:42 +01:00
parent 0f6dabde86
commit cb6b1815ee
16 changed files with 105 additions and 12 deletions
+5
View File
@@ -249,6 +249,11 @@ Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLay
return new PipelineLayout(this, baseLayout);
}
Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo)
{
return new VertexInput(createInfo);
}
void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
{
PTextureBase sourceTex = source.cast<TextureBase>();
+2
View File
@@ -66,6 +66,8 @@ public:
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
+9
View File
@@ -5,6 +5,15 @@
using namespace Seele;
using namespace Seele::Vulkan;
VertexInput::VertexInput(VertexInputStateCreateInfo createInfo)
: Gfx::VertexInput(createInfo)
{
}
VertexInput::~VertexInput()
{
}
GraphicsPipeline::GraphicsPipeline(PGraphics graphics, VkPipeline handle, Gfx::OPipelineLayout pipelineLayout)
: Gfx::GraphicsPipeline(std::move(pipelineLayout))
, graphics(graphics)
+7
View File
@@ -6,6 +6,13 @@ namespace Seele
{
namespace Vulkan
{
class VertexInput : public Gfx::VertexInput
{
public:
VertexInput(VertexInputStateCreateInfo createInfo);
virtual ~VertexInput();
private:
};
DECLARE_REF(PipelineLayout)
DECLARE_REF(Graphics)
class GraphicsPipeline : public Gfx::GraphicsPipeline
@@ -52,10 +52,36 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
{
PPipelineLayout layout = Gfx::PPipelineLayout(gfxInfo.pipelineLayout).cast<PipelineLayout>();
uint32 hash = layout->getHash();
const VertexInputStateCreateInfo& vertexInputDesc = gfxInfo.vertexInput->getInfo();
Array<VkVertexInputBindingDescription> bindings(vertexInputDesc.bindings.size());
Array<VkVertexInputAttributeDescription> attributes(vertexInputDesc.attributes.size());
for (size_t i = 0; i < bindings.size(); i++)
{
bindings[i] = {
.binding = vertexInputDesc.bindings[i].binding,
.stride = vertexInputDesc.bindings[i].stride,
.inputRate = VkVertexInputRate(vertexInputDesc.bindings[i].inputRate),
};
}
for (size_t i = 0; i < attributes.size(); i++)
{
attributes[i] = {
.location = vertexInputDesc.attributes[i].location,
.binding = vertexInputDesc.attributes[i].binding,
.format = cast(vertexInputDesc.attributes[i].format),
.offset = vertexInputDesc.attributes[i].offset,
};
}
hash = CRC::Calculate(bindings.data(), sizeof(VkVertexInputBindingDescription) * bindings.size(), CRC::CRC_32(), hash);
hash = CRC::Calculate(attributes.data(), sizeof(VkVertexInputAttributeDescription) * attributes.size(), CRC::CRC_32(), hash);
VkPipelineVertexInputStateCreateInfo vertexInput = {
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = (uint32)bindings.size(),
.pVertexBindingDescriptions = bindings.data(),
.vertexAttributeDescriptionCount = (uint32)attributes.size(),
.pVertexAttributeDescriptions = attributes.data(),
};
uint32 stageCount = 0;
-1
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@@ -63,7 +63,6 @@ void Shader::create(const ShaderCreateInfo& createInfo)
Slang::ComPtr<slang::ISession> session;
CHECK_RESULT(globalSession->createSession(sessionDesc, session.writeRef()));
Slang::ComPtr<slang::IBlob> diagnostics;
Array<slang::IComponentType*> modules;
Slang::ComPtr<slang::IEntryPoint> entrypoint;