Adding vertex input description, readding slang
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@@ -249,6 +249,11 @@ Gfx::OPipelineLayout Graphics::createPipelineLayout(Gfx::PPipelineLayout baseLay
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return new PipelineLayout(this, baseLayout);
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}
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Gfx::OVertexInput Graphics::createVertexInput(VertexInputStateCreateInfo createInfo)
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{
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return new VertexInput(createInfo);
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}
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void Graphics::resolveTexture(Gfx::PTexture source, Gfx::PTexture destination)
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{
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PTextureBase sourceTex = source.cast<TextureBase>();
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