Adding vertex input description, readding slang
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@@ -66,6 +66,8 @@ public:
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virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
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virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
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virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
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virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
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void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);
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