Adding vertex input description, readding slang

This commit is contained in:
Dynamitos
2024-01-19 09:49:42 +01:00
parent 0f6dabde86
commit cb6b1815ee
16 changed files with 105 additions and 12 deletions
+2
View File
@@ -66,6 +66,8 @@ public:
virtual Gfx::ODescriptorLayout createDescriptorLayout(const std::string& name = "") override;
virtual Gfx::OPipelineLayout createPipelineLayout(Gfx::PPipelineLayout baseLayout = nullptr) override;
virtual Gfx::OVertexInput createVertexInput(VertexInputStateCreateInfo createInfo) override;
virtual void resolveTexture(Gfx::PTexture source, Gfx::PTexture destination) override;
void vkCmdDrawMeshTasksEXT(VkCommandBuffer handle, uint32 groupX, uint32 groupY, uint32 groupZ);