Adding vertex input description, readding slang
This commit is contained in:
@@ -52,10 +52,36 @@ PGraphicsPipeline PipelineCache::createPipeline(Gfx::LegacyPipelineCreateInfo gf
|
||||
{
|
||||
PPipelineLayout layout = Gfx::PPipelineLayout(gfxInfo.pipelineLayout).cast<PipelineLayout>();
|
||||
uint32 hash = layout->getHash();
|
||||
const VertexInputStateCreateInfo& vertexInputDesc = gfxInfo.vertexInput->getInfo();
|
||||
Array<VkVertexInputBindingDescription> bindings(vertexInputDesc.bindings.size());
|
||||
Array<VkVertexInputAttributeDescription> attributes(vertexInputDesc.attributes.size());
|
||||
for (size_t i = 0; i < bindings.size(); i++)
|
||||
{
|
||||
bindings[i] = {
|
||||
.binding = vertexInputDesc.bindings[i].binding,
|
||||
.stride = vertexInputDesc.bindings[i].stride,
|
||||
.inputRate = VkVertexInputRate(vertexInputDesc.bindings[i].inputRate),
|
||||
};
|
||||
}
|
||||
for (size_t i = 0; i < attributes.size(); i++)
|
||||
{
|
||||
attributes[i] = {
|
||||
.location = vertexInputDesc.attributes[i].location,
|
||||
.binding = vertexInputDesc.attributes[i].binding,
|
||||
.format = cast(vertexInputDesc.attributes[i].format),
|
||||
.offset = vertexInputDesc.attributes[i].offset,
|
||||
};
|
||||
}
|
||||
hash = CRC::Calculate(bindings.data(), sizeof(VkVertexInputBindingDescription) * bindings.size(), CRC::CRC_32(), hash);
|
||||
hash = CRC::Calculate(attributes.data(), sizeof(VkVertexInputAttributeDescription) * attributes.size(), CRC::CRC_32(), hash);
|
||||
VkPipelineVertexInputStateCreateInfo vertexInput = {
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = (uint32)bindings.size(),
|
||||
.pVertexBindingDescriptions = bindings.data(),
|
||||
.vertexAttributeDescriptionCount = (uint32)attributes.size(),
|
||||
.pVertexAttributeDescriptions = attributes.data(),
|
||||
};
|
||||
uint32 stageCount = 0;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user