diff --git a/src/Engine/Graphics/RenderPass/ShadowPass.cpp b/src/Engine/Graphics/RenderPass/ShadowPass.cpp index 509e9d2..7e9bb1d 100644 --- a/src/Engine/Graphics/RenderPass/ShadowPass.cpp +++ b/src/Engine/Graphics/RenderPass/ShadowPass.cpp @@ -168,7 +168,7 @@ void ShadowPass::endFrame() {} void ShadowPass::publishOutputs() { shadowViewport = graphics->createViewport(nullptr, ViewportCreateInfo{.dimensions = { - .size = {2048, 2048}, + .size = {8192, 8192}, .offset = {0, 0}, }, .fieldOfView = 0, diff --git a/src/Engine/Scene/LightEnvironment.cpp b/src/Engine/Scene/LightEnvironment.cpp index bcdf531..784f10f 100644 --- a/src/Engine/Scene/LightEnvironment.cpp +++ b/src/Engine/Scene/LightEnvironment.cpp @@ -95,8 +95,8 @@ void LightEnvironment::addDirectionalLight(const Component::DirectionalLight& di if (shadowMaps.size() < dirs.size()) { shadowMaps.add(graphics->createTexture2D(TextureCreateInfo{ .format = Gfx::SE_FORMAT_D32_SFLOAT, - .width = 2048, - .height = 2048, + .width = 8192, + .height = 8192, .elements = (uint32)dirs.size(), .usage = Gfx::SE_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | Gfx::SE_IMAGE_USAGE_SAMPLED_BIT, .name = "ShadowMap",