Fixed window resizing

This commit is contained in:
Dynamitos
2025-04-11 21:02:52 +02:00
parent f4f497194a
commit cc3f36d7fa
17 changed files with 32 additions and 41 deletions
-8
View File
@@ -143,10 +143,6 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
.dstAccess = Gfx::SE_ACCESS_SHADER_READ_BIT,
}
},
URect{
.size = {SOURCE_RESOLUTION, SOURCE_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
cubeRenderPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,
@@ -180,10 +176,6 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
{},
URect{
.size = {CONVOLUTED_RESOLUTION, CONVOLUTED_RESOLUTION},
.offset = {0, 0},
},
"EnvironmentRenderPass", {0b111111}, {0b111111});
convolutionPipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = cubeRenderVertex,