Fixed window resizing

This commit is contained in:
Dynamitos
2025-04-11 21:02:52 +02:00
parent f4f497194a
commit cc3f36d7fa
17 changed files with 32 additions and 41 deletions
+1 -1
View File
@@ -472,7 +472,7 @@ void BasePass::createRenderPass() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport->getRenderArea(), "BasePass");
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), "BasePass");
oLightIndexList = resources->requestBuffer("LIGHTCULLING_OLIGHTLIST");
tLightIndexList = resources->requestBuffer("LIGHTCULLING_TLIGHTLIST");
oLightGrid = resources->requestTexture("LIGHTCULLING_OLIGHTGRID");
@@ -203,5 +203,5 @@ void CachedDepthPass::createRenderPass() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport->getRenderArea(), "CachedDepthPass");
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), "CachedDepthPass");
}
@@ -306,5 +306,5 @@ void DepthCullingPass::createRenderPass() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), viewport->getRenderArea(), "DepthCullingPass");
renderPass = graphics->createRenderPass(std::move(layout), std::move(dependency), "DepthCullingPass");
}
@@ -216,7 +216,7 @@ void ToneMappingPass::createRenderPass() {
.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(targetLayout, dependency, viewport->getRenderArea(), "ToneMappingPass");
renderPass = graphics->createRenderPass(targetLayout, dependency, "ToneMappingPass");
pipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
.vertexShader = vert,
.fragmentShader = frag,
+1 -1
View File
@@ -170,7 +170,7 @@ void UIPass::createRenderPass() {
Gfx::SE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
},
};
renderPass = graphics->createRenderPass(std::move(layout), dependency, viewport->getRenderArea(), "TextPass");
renderPass = graphics->createRenderPass(std::move(layout), dependency, "TextPass");
graphics->beginShaderCompilation(ShaderCompilationInfo{
.name = "TextVertex",