Fixed window resizing
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@@ -216,7 +216,7 @@ void ToneMappingPass::createRenderPass() {
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.dstAccess = Gfx::SE_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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},
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};
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renderPass = graphics->createRenderPass(targetLayout, dependency, viewport->getRenderArea(), "ToneMappingPass");
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renderPass = graphics->createRenderPass(targetLayout, dependency, "ToneMappingPass");
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pipeline = graphics->createGraphicsPipeline(Gfx::LegacyPipelineCreateInfo{
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.vertexShader = vert,
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.fragmentShader = frag,
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